Siralim 2 - Patch 2.3.0 Released

VERSION 2.3.0:

  • New Upgrade: Improved Altar of Blood - Stubbornness. Most dialog will no longer be displayed in realms.
  • New Upgrade: Improved Altar of Blood - Poverty. The effects of your Cards are ignored.
  • New Upgrade: Improved Altar of Blood - Arrogance. Artifacts’ traits are ignored.
  • New Upgrade: Improved Altar of Blood - Agnosticism. Spell Gems’ automatic casting properties, such as ‘Cast When Hit’, are ignored.
  • Added a new option to the options menu: Compact Task Display. Enabling this option causes tasks to be written in shorthand, which will free up screen space.
  • The last item filter you selected for each category will now be saved, and will be the default selection even when you save/reload the game.
  • Significantly increased the amount of energy required to complete mission rituals (most were doubled).
  • When re-fighting Shackler in a Nether Realm or for a task, the Evernight Shade has been replaced with a Drifting Shade to make this fight much less tedious.
  • Charms now always spawn 5 packs of enemies, and each pack always contains 6 of the charm’s respective creature. This change ensures that you can spawn a Nemesis Boss with only one charm.
  • Increased the cost to create a charm from 1000 Brimstone to 10000 Brimstone. Not like you were using your brimstone for anything else.
  • Increased rewards received from completing tasks.
  • Changed the “Delirium” trait: After this creature takes damage, it gains Intelligence equal to 30% of the damage it took. Previously, this trait was just a significantly better version of the “Expansion” trait.
  • Certain upgrades are no longer available before prior upgrades are completed. For example, you can no longer acquire the tier 2 Transmuting upgrade before acquiring the tier 1 Transmuting upgrade.
  • The game is now saved immediately after using a sigil.
  • Fixed a crash related to the “Black Hole” spell.
  • Fixed a bug that caused buffs to persist through death.
  • Fixed a bug that could cause “Explore” missions to grant 0 experience points at extremely high levels.
  • Fixed a bug that still caused potions to be able to give debuffs to players in Refuge of the Magi.
  • Fixed a bug that sometimes caused enemies to appear completely invisible in battle after they’re resurrected.
  • Fixed a bug that could cause creatures to have lower Gene Strength than intended if the parents had extremely high stats.
  • Fixed a few more bugs that could cause touch controls to temporarily disappear when looting items.
  • Fixed a bug that caused Avatar mana to be incorrectly manipulated by certain traits.
  • Fixed a bug that caused components and granite to be removed from the player’s inventory if they tried to create a Key to challenge a god, even if the player didn’t have all the required components.
  • Fixed a bug on mobile devices that could cause the player to be thanked an excessive number of times for purchasing skins.
  • Fixed a bug that caused sigils to grant more resources than intended if they were used in realms.