I’ll start posting these progress reports each week to give you a better idea about what still needs to be done before Siralim 2 can be released on Steam Early Access! These reports will be short and to-the-point.
Since last week, I’ve finished the library in its entirety, coded all the Life and Death traits, and implemented all the achievements (over 500 in total). That means the following still needs to be done:
Chaos, Sorcery, and Nature traits.
Story quests and related boss fights.
I will definitely finish the traits and enemy AI by the end of the month, and I might even be able to get started on some of the story quests. This means that we’re still on track for a may or late May release at the very latest!