Siralim 2 - 'Trials of the Gods' is now available on all platforms!

Siralim 2 - ‘Trials of the Gods’ is now available on all platforms! Challenge the gods to battle, transform your creatures into powerful avatars, take part in a new type of end-game quest, collect new creatures and spells, enchant and disenchant your spell gems, and much more! Please see the second post in this topic for the full patch notes.

A huge thanks goes out to all our testers who helped to squash bugs, fix crashes, and contribute useful feedback to make this expansion the best it can be. I feel very fortunate to have you all in our community.

Special thanks to our graphics artist, Maarten Boot, who stepped up at the last minute to replace our old artist’s duties (drawing creatures). Without Maarten, we wouldn’t have any of the new creatures included with this patch, nor would we have any creature skins.

Special thanks to Tim Bongiovanni, our sound/music composer, for contributing over 100 new sound effects to the game along with an awesome new song for the god boss battles.

I am very proud to have had the opportunity to work with both of these people, and look forward to making many more games with them in the future.

As for me: aside from cleaning up any leftover bugs/crashes associated with the release of this expansion, my next step will be to release Siralim 2 on Playstation 4… and maybe Vita. After that, I’d like to release both Siralim 1 and 2 on Xbox One, and release one final patch for Siralim 1 on all platforms.

I hope you enjoy playing Trials of the Gods!

VERSION 2.0.0:

  • New upgrade: Gate of the Gods. Craft keys and take them to the Gate of the Gods to challenge any of the 15 gods to battle. Defeat them, and you may earn the right to transform your Nether Creatures into powerful Avatars of the Gods, each with a unique trait and ultimate spell.
  • New upgrade: Arcane Refinery. Now you can add new properties to your Spell Gems, or remove the ones you don’t want! Adding a new property to a gem requires a new type of crafting material.
  • New upgrade: Fortune Teller. Elize, a restless soul who inhabits a mystical orb, will provide you with long-term tasks to complete in exchange for spell gem crafting components. Elize will completely change the way you play the game!
  • 60 new creatures have been added to the game. These creatures belong to all-new races, including Vulpes, Basilisks, Abominations, Plague Doctors, Salamanders, and more! These creatures can only be found in Nether Realms, and you can extract a core from any of them. One new creature is a secret. You probably won’t ever find it.
  • Added 60 new materials, 60 new cards, and 10 new Sigil races to correspond with the 60 new creatures.
  • 100 new spells have been added to the game (for a total of 300+ spells!), along with 13 new spell properties (for a total of 23 spell properties!).
  • Players can now find Fleshwarper Coins which can be spent on creature skins using the new Transmogrification Pedestal in Siralim. These skins can be applied to your creatures to permanently change their appearance to something entirely unique. Optionally, you can purchase all of these skins at once for $9.99 USD, but this is certainly not required. You can also purchase a different upgrade for $4.99 USD that simply increases the drop rate of Fleshwarper Coins, just in case you enjoy the loot hunt!
  • Added 89 new achievements.
  • Added 15 new, secret wardrobe costumes.
  • Added 18 new accolades to the Accolades interface.
  • The library has been updated to include information about all of these new systems, and other parts of the library have been modified to be more accurate with the rest of these patch notes.

OTHER CHANGES:

  • Creatures can now only equip one of each spell at a time. For example, a creature cannot equip two Holy Smite gems.
  • Each creature can now only attack or cast up to a maximum of 15 times per turn, or 30 times if they have Multistrike or Multicast, respectively.
  • Artifact Realms now consist of 20 realms, down from 100. Each realm now grants +5% quality, up from 1%.
  • Artifact Realms no longer grant Realm Quests. Artifact Realms were always meant to be completed much more quickly than standard realms, and these quests inhibited that goal.
  • Pills of Upgrading now grant +5% benefit, up from +1%.
  • Pills of Upgrading can now take a Nether Creature’s aura up to a maximum potency of 100%, down from 300%. This change is not retroactive.
  • Keys of the Arcane can no longer be crafted and are now unobtainable, as they’re mostly obsolete with the introduction of the avatars of gods.
  • When a spell is cast by a creature automatically (such as from the ‘cast on hit’ property), it is now less potent (deals less damage/healing/stat manipulation) than if the spell was cast manually.
  • Creatures can no longer cast spells automatically (such as from the ‘cast on hit’ property) while they’re silenced.
  • The ‘Anomaly’ trait has been reworked: When an enemy takes damage, all other enemies’ Health is reduced by the same amount. In addition, enemies take 90% less damage.
  • The ‘Smack Around’ trait can no longer activate on attacks made by the creature with this trait - only its allies.
  • Creatures that are already defending or provoking can no longer perform this same action again multiple times in the same turn. Most players won’t ever notice this change, but it should prevent several infinite loops from occurring in battle.
  • Portal Keys now also cost 1x Friden’s Scimitar.
  • Reverted a change made in a prior patch that prevented Sigils from dropping if you have more than 100 in your inventory. The recently-introduced “Carelessness” punishments handle this for you instead.
  • Traits, spells, punishments, and other effects that grant your creatures an extra trait can no longer grant the ‘Self-Awareness’ trait, nor can they transform into Iron Golems. This will prevent players from accidentally transforming their creatures into different ones permanently.
  • Slightly increased the amount of favor-related objects that can spawn Where the Dead Ships Dwell.
  • Increased the amount of favor granted by doubloons Where the Dead Ships Dwell from 50 to 60.
  • Reworded the ‘Embodiment’ perk description to prevent confusion from the new Avatars of the Gods system.
  • Optimized the item set interface to prevent FPS drops.
  • Fixed a bug on some mobile devices that caused the control “hitboxes” to be offset from their actual graphics.
  • Fixed a graphical bug on some mobile devices that caused a black line to run through the center of the screen.
  • Fixed bugs with the ‘Equality’ and ‘Humility’ spells that caused them to be much more powerful than intended when used multiple times in a row.
  • Fixed a bug with the ‘Deep Inhalation’ trait that caused the wrong creature to cast the spell.
  • Fixed a bug with touch controls that could cause buttons to think they were pressed twice in a row with only one tap.
  • Fixed a bug with the ‘Death Pact’ perk that prevented certain on-death effects from occuring with it.
  • Fixed a bug that allowed two different ‘Quivering Scorpion’ materials to drop.
  • Fixed a bug that could sometimes allow an offspring’s Gene Strength to be lower than that of the parents.
  • Fixed a bug that caused the ‘Dark Dance’ trait to make a certain story boss fight unwinnable.
  • Fixed two duplicate breeding combinations for the ‘Colossal Giant’ creature.
  • Fixed a bug that allowed on-heal effects to activate even if players didn’t have the ‘Overheal’ perk.
  • Fixed a bug with the ‘Arachnophobia’ trait that prevented it from working correctly.
  • Fixed a bug that caused the ‘Butterfly Touch’ trait to deal too much damage.
  • Fixed a bug with certain effects such as the ‘Infernal Charge’ spell that caused them to do less damage than intended.
  • Fixed a bug that caused the ‘Braze’ trait to not work.
  • Fixed a bug with the ‘Disposability’ trait that caused it to also force debuffs to persist through death.
  • Fixed a bug with the ‘Ime Rune’ that prevented it from working.
  • Several crash fixes.