Siralim 3 - Patch 0.0.42 released!

  • ADD: Quantity of each rune you own is now displayed in the rune grinding interface.
  • CHANGE: Creatures in the stable now gain shared experience even if the creatures in battle were at their maximum levels.
  • CHANGE: After you grind a rune, your current selection is no longer set to the top of the list.
  • CHANGE: Sigil property “Immune to Spell Damage” has been renamed to “Immune to Spells”, because that’s how it works anyway.
  • CHANGE: Sigil property “Immune to Damage” has been renamed to "Immune to ", because that’s how it works anyway.
  • FIX: All kinds of horrible bugs related to Priest traits.
  • FIX: Nether Creatures now always deal damage as if their class is strong against that of the enemy, and receive damage as if their class is strong against that of the enemy.
  • FIX: “Unscathed” trait caused the game to freeze.
  • FIX: Some Talismans were giving too large of a resource bonus.
  • FIX: Multiple cat foods could drop even if you already had them in your inventory.
  • FIX: Pandemonium Queen fight always behaved like it was the Pandemonium King fight. This prevented players from earning the associated achievement.
  • FIX: Several display issues related to the “Barrier” buff.

Aargh :stuck_out_tongue:
just dont get how do you get em. logics says: gods/achievments/random. but ok everyone started around same time, so some ppl played more towards some aspects if they allready have talismans, rite? :stuck_out_tongue:

[quote=“Visio, post:2, topic:4143”]

Aargh :stuck_out_tongue:
just dont get how do you get em. logics says: gods/achievments/random. but ok everyone started around same time, so some ppl played more towards some aspects if they allready have talismans, rite? :P[/quote]
Some are random drops.
Some require god favor.

Some require other specific things…