Siralim 3 - Patch 0.22.0

  • MAJOR: This patch contains the first of a few Early Access balance passes on the game. Because so many changes were made, when you first load your save files with the new patch, your Deity Points will be reset and you will need to re-allocate them.
  • MAJOR: Many traits were rebalanced. A full list is contained in the posts following this one.
  • MAJOR: Many perks were rebalanced. A full list is contained in the posts following this one.
  • MAJOR: Many spell properties were rebalanced. A full list is contained in the posts following this one.
  • ADD: New option to “Gameplay” options: “Summoning Filter”. This option allows you to sort the creature summoning interface by race, class, number of cores you have, whether or not you have the creature in your bestiary, and the number of that creature you already own.
  • ADD: “Puppetmaster” trait now has a legendary crafting material. This was an oversight.
  • CHANGE: Rebalanced all spell mana costs. Some were way too expensive, while others were way too cheap to cast. You might find that some of your creatures no longer have enough mana to cast some of their spells anymore, so be sure to check over your team before venturing out.
  • CHANGE: Spells that cost a lot of mana are a bit more rare, and spells that don’t cost a lot of mana are a bit more common. This change only affects spell gems received from normal loot, such as from treasure chests. The goal of this change is to ensure that players can find spell gems that they can actually use, while the more powerful spells that require some investment in +mana bonuses are more coveted and rare.
  • CHANGE: Rebalanced damage, healing, and stat potency of all spells. They should all match up much better with their mana costs now, and there is now a more pronounced difference between “tiers” such as “small damage” and “moderate damage”.
  • CHANGE: “Mutilate” spell has a new effect. Target takes damage equal to 100% of its Maximum Health. This spell cannot be cast manually, but has a 10% chance to cast when its owner attacks.
  • CHANGE: “Glory” spell no longer works on temporary or sealed gems. Increased activation chance from 15% to 30% per gem.
  • CHANGE: Improved order of start-of-battle effects to make them more consistent with each other.
  • CHANGE: It now costs Essence to grind Spell Gems instead of Granite.
  • CHANGE: It now costs Essence to grind Runes instead of Granite.
  • CHANGE: Slightly reduced the chance to successfully upgrade a Talisman based on how high the Talisman’s rank is.
  • CHANGE: Slightly increased the rate of enemy level scaling in Itherian Realms.
  • CHANGE: Rebalanced the quantity of loot found from all sources. Most people won’t notice any changes, but the goal was to reduced clutter for players that are extremely deep into the game.
  • CHANGE: Many spell, trait, perk, and item descriptions were updated for the sake of clarity and consistency.
  • CHANGE: The Action Queue no longer appears until turn order has been resolved at the start of battle (just prevents confusion).
  • FIX: Spells sometimes had different mana costs depending on the order of their properties.
  • FIX: Many stat-changing spells weren’t as strong as they should have been.
  • FIX: Many damaging spells didn’t deal the correct amount of damage.
  • FIX: Rare crash when breeding.
  • FIX: Crash related to “Noetherian’s Objection” trait.
  • FIX: Extreme stuttering on the title screen if you had multiple, large save files.
  • FIX: “Acrobatics” perk didn’t work with anything but direct attacks.
  • FIX: Macro crash related to targeting a random ally or enemy.
  • FIX: “Arachnophobia” trait increased the potency of all buffs and debuffs - not just poison.
  • FIX: “Seeing Red” trait had the wrong effect.
  • FIX: “Touch of Red” trait didn’t affect any creature except the creature that had the trait.
  • FIX: Several traits didn’t activate other effects that occur when a creature gains/loses stats, buffs, or debuffs.
  • FIX: “Exhaustion” spell’s description was inaccurate after recent changes made to the fatigue system.
  • FIX: “Double Punch” spell had the wrong visual effect.
  • FIX: “Drain Life” spell used the target’s Intelligence instead of the caster’s Intelligence.
  • FIX: Most macro conditions considered dead creatures even when it wasn’t appropriate.
  • FIX: Itherian Artifacts had non-Itherian icons on the disenchanting interface.
  • FIX: You can no longer disenchant traits from Itherian Artifacts.

TRAIT ADJUSTEMENTS:

  • Absolution: This trait no longer stacks.
  • Affluence: Now provides a maximum damage bonus of 300%.
  • Agility Aura: This trait no longer stacks.
  • All As One: This trait no longer stacks.
  • All For One: This trait no longer stacks.
  • Amethyst Attunement: Revamped. All creatures’ temporary Spell Gems are ignored.
  • Arachnophobia: This trait no longer stacks.
  • Arcane Brilliance: This trait no longer stacks.
  • Bathed In Light: Increased healing from 55% to 60% of the creature’s Maximum Health.
  • Beast Within: This trait no longer stacks.
  • Belittler: This trait no longer stacks.
  • Benefic: Increased Barrier potency from 30% to 50% of Health recovered. This trait no longer stacks.
  • Berserker’s Lust: This trait no longer stacks.
  • Binary Affliction: Revamped. After this creature attacks, it gains a random buff and afflicts its target with a random debuff.
  • Black Plague: This trait no longer stacks.
  • Black to White: This trait no longer stacks.
  • Bleed Out: This trait no longer stacks.
  • Blood Magic: Now gains double Intelligence compared to before.
  • Blood Weapon: Increased healing bonus from 50% to 100%.
  • Blurred Thoughts: This trait no longer stacks.
  • Boon to Bane: This trait no longer stacks.
  • Brain Drain: This trait no longer stacks.
  • Breaker: Increased damage bonus from 75% to 125%. This trait no longer stacks.
  • Calamity: Increased damage from 30% to 60% of target’s Current Health.
  • Call of Time: Increased Barrier potency from 35% to 50% of Speed.
  • Cana: Now only utilizes the first 3 spell gems that meet the trait’s criteria. Increased cast chance from 30% to 35%.
  • Celebrate Decline: This trait does not stack.
  • Celestial Fortitude: Decreased maximum damage threshold from 45% to 30%.
  • Chain Spells: Now occurs for every 5 Mana the creature is missing, down from 10.
  • Chip Off the Block: Revamped. After this creature is attacked, your creatures gain Attack, Intelligence, Defense, and Speed equal to 10% of this creature’s stats.
  • Colony: This trait no longer stacks.
  • Cold Blood: Decreased upper damage limit from 250% to 200%.
  • Conjuration: This trait no longer stacks.
  • Conservation of Energy: Increased resurrection health from 40% to 50%.
  • Consumption: Increased stats gained from 25% to 35%.
  • Conversion: This trait no longer stacks.
  • Corsac: Now only utilizes the first 3 spell gems that meet the trait’s criteria. Increased cast chance from 60% to 75%.
  • Creationism: This trait no longer stacks.
  • Cripple: Increased Intelligence reduction from 50% to 100%.
  • Dark Aegis: Now works with a maximum of 3 Spell Gems per creature.
  • Darkness Fate: Now works with a maximum of 3 Spell Gems per creature.
  • Deafening Roar: Increased damage bonus from 5% to 10% for each Griffon. This trait no longer stacks.
  • Decapitation: Increased healing from 100% to 200%.
  • Deep Inhalation: This trait no longer stacks.
  • Delusion: This trait no longer stacks.
  • Dexterity Aura: This trait no longer stacks.
  • Diamond Attunement: Revamped. All creatures’ non-innate traits are ignored.
  • Die Struggling: This trait no longer stacks.
  • Dimensions: Revamped. After your creatures manually cast a spell, this creature casts a spell that belongs to the same class, chosen randomly.
  • Disarmed Descent: This trait no longer stacks.
  • Dissection: Now adds damage to your creatures’ attacks, rather than adding a secondary damage effect that comes after attacks. This trait no longer stacks.
  • Disciple of War: Increased number of debuffs removed from 1 to 2.
  • Dreams of Ice: Increased Defense gained from 15% to 25%. This trait no longer stacks.
  • Eb and Flow: Increased chance from 25% to 35%. This trait no longer stacks.
  • Elimination Process: Increased damage from 50% to 75%.
  • Endless Swarm: Increased resurrection health from 30% to 50%.
  • Essential Dignity: This trait no longer stacks.
  • Everglow: This trait no longer stacks.
  • Evocation: Increased Intelligence bonus from 25% to 30%. This trait no longer stacks.
  • Exalted Detriment: Increased damage bonus from 20% to 30% of Defense.
  • Fable: This trait no longer stacks.
  • Ferocity: This trait no longer stacks.
  • Flesh Offering: Renamed to “Internal Struggle” since Flesh Offering is also the name of a spell.
  • Flurrywing: This trait no longer stacks.
  • Fight or Flight: Increased damage from 40% to 50%.
  • Fool’s Axiom: Increased Defense bonus from 50% to 100%, which also makes the trait description easier to understand.
  • Fortification: This trait no longer stacks.
  • Fracture: Now has a 100% chance to activate, up from 50%. Decreased damage from 75% to 50%.
  • Frostcrack: This trait no longer stacks.
  • Galvanization: Increased Barrier potency from 25% to 35% of the creature’s Health.
  • Gimp Touch: Increased damage bonus from 50% to 75%.
  • Guardian’s Oath: This trait no longer stacks.
  • Guilt: Increased stat reduction from 10% to 25%.
  • Gutwrench: This trait no longer stacks.
  • Hail to the King: Spell Gems are now added in alphabetical order.
  • Haven: Increased Barrier potency from 100% to 150%.
  • Heavy Repercussions: Increased chance from 5% to 7% per Griffon.
  • Hugs and Kisses: Revamped. Enemies’ buffs last for only 1 turn.
  • Hymn of Strength: This trait no longer stacks.
  • Incarnation: This trait no longer stacks.
  • Inner Hatred: Attack bonus increased from 100% to 150%. This trait no longer stacks.
  • Insomnia: This trait no longer stacks:
  • Jailbreak: Increased Defense bonus from 35% to 40%. This trait no longer stacks.
  • Jolt: Revamped. At the end of each enemy’s turn, it has a 12% chance to be afflicted with Stun for 1 turn. This trait does not stack.
  • Karma: Increased stat gains from 35% to 50%.
  • Katarina’s Guidance: This trait no longer stacks.
  • Katarina’s Return: This trait no longer stacks.
  • Lagopus: Now only utilizes the first 3 spell gems that meet the trait’s criteria. This trait no longer stacks.
  • Like Sand: This trait no longer stacks.
  • Limitless Lunacy: This trait no longer stacks.
  • Living Flame: Decreased damage from 50% to 30%. This trait now affects all enemies, rather than those adjacent to the target.
  • Lust For Punishment: This trait no longer stacks.
  • Manipulate Fear: This trait no longer stacks.
  • Medierra’s Mockery: This trait no longer stacks.
  • Medierra’s Struggle: This trait no longer stacks.
  • Memento Mori: Increased damage from 50% to 75% of the creature’s Defense.
  • Metaphor: This trait no longer stacks.
  • Might Aura: Increased damage bonus from 20% to 25%. This trait no longer stacks.
  • Mindbender: This trait no longer stacks.
  • Mindful Awareness: This trait no longer stacks.
  • Mockery: Increased damage reduction from 20% to 30%.
  • Moonlight: This trait no longer stacks.
  • Mungus Harbinger: This trait no longer stacks.
  • Nature of the Beast: This trait no longer stacks.
  • Naxor Harbinger: Increased damage from 20% to 30%. This trait no longer stacks.
  • Nerlyx’s Chant: This trait no longer stacks.
  • Nighttaker: This trait no longer stacks.
  • No Sudden Movement: Now afflicts Snared instead of Frozen.
  • Numbing Venom: This trait no longer stacks.
  • Nutrient Blood: This trait no longer stacks.
  • Overkill: Decreased damaged threshold from 40% to 25%.
  • Overwhelming Odds: This trait no longer stacks.
  • Pallida: Now only utilizes the first 3 spell gems that meet the trait’s criteria. This trait no longer stacks.
  • Pandemonium Brilliance: This trait no longer stacks.
  • Patch Up: Increased healing from 30% to 40%. This trait no longer stacks.
  • Patience: Increased damage bonus from 25% to 35%.
  • Phlebomotomize: Increased healing from 25% to 50% per debuff.
  • Primitive Incantation: Now works with a maximum of 3 Spell Gems per creature.
  • Poison Inoculation: Increased Poison duration from 5 turns to 10 turns.
  • Potency: This trait no longer stacks.
  • Pummel: Decreased damage reduction from 65% to 50%.
  • Radiant Eclipse: Increased Barrier potency from 20% to 30% of the creature’s Maximum Health.
  • Rejuvenation: This trait no longer stacks.
  • Run Free: Increased damage from 50% to 75%.
  • Sadism: Increased damage from 10% to 15%.
  • Sarea’s Command: This trait no longer stacks.
  • Second Wind: Now also works on the creature that has this trait. Increased healing from 20% to 25% of Maximum Health.
  • Secret Ingredient: Effect swapped with that of “Clean Eating” trait.
  • Seeing Red: Increased damage reduction from 20% to 25%. This trait no longer stacks.
  • Sempiternal: This trait no longer stacks.
  • Sentinel: Increased damage reduction from 20% to 40%.
  • Shake: This trait no longer stacks.
  • Shield Aura: This trait no longer stacks.
  • Shock Aura: Increased damage from 10% to 15%. This trait no longer stacks.
  • Shrug Off: Revamped. At the start of your creatures’ turns, each of their debuffs has a 35% chance to be removed. This trait does not stack.
  • Simulacrum: This trait no longer stacks.
  • Singularity: Revamped. Your creatures have additional Attack, Intelligence, and Defense equal to 20% of their Current Health. This trait does not stack.
  • Snuff: Now also activates if the Burn debuff is removed. This trait no longer stacks.
  • Solace: Now works with a maximum of 3 Spell Gems per creature.
  • Soul Sucker: This trait no longer stacks.
  • Soulstone Splinter: Increased Defense gained from 15% to 20%.
  • Spell Stealer: This trait no longer stacks.
  • Steadfast Resilience: This trait no longer stacks.
  • Stomp: This trait no longer stacks.
  • Surge: This trait no longer stacks.
  • Sweeping Smash: Decreased damage from 80% to 70%.
  • Swiftcasting: This trait no longer stacks.
  • Tainted Blood: This trait no longer stacks.
  • Tender of Earth: Now the amount of Mana recovered is equal to the creature’s mana that has this trait.
  • The Crimson: This trait no longer stacks.
  • The Wild: This trait no longer stacks.
  • Thaumaturgy: Now works with a maximum of 3 Spell Gems per creature.
  • Thick and Thin: This trait no longer stacks.
  • Thirst For Blood: This trait no longer stacks.
  • Thorns: Increased damage from 15% to 25% of Attack.
  • Touch of Red: This trait no longer stacks.
  • Transformation Apprenticeship: This trait no longer stacks.
  • Unscathed: This trait no longer stacks.
  • Unspeakable Sins: Increased Attack and Intelligence reduction from 25% to 30%.
  • Unholy Communion: This trait no longer stacks.
  • Urh Harbinger. Increased stat bonus from 12% to 15%. This trait no longer stacks.
  • Urdox Harbinger: Increased bonus from 25% to 35%. This trait no longer stacks.
  • Velox: Now only utilizes the first 3 spell gems that meet the trait’s criteria. Increased cast chance from 40% to 50%.
  • Vext’s Boldness: Revamped. Increases your creatures’ maximum stat limits by 50%. This trait does not stack.
  • Vext’s Grace: Revamped. Decreases your creatures’ minimum stat limits by 50%. This trait does not stack.
  • Vigilance: Recoil damage is now based on the creature’s Current Health, rather than Maximum Health.
  • Villainy Thrives: This trait no longer stacks.
  • Wallop: Decreased Defense reduction from 50% to 40%.
  • Warcraft: This trait no longer stacks.
  • Winter Has Come: Reduced number of enemies afflicted with Frozen from 3 to 2.
  • Worship: This trait no longer stacks.
  • Wretchedness: This trait no longer stacks.
  • Wrong Side: Revamped. After your creatures are afflicted with a debuff, they have a 30% chance to remove the debuff and give it to a random enemy. This trait does not stack.
  • Zenpang’s Exploit: This trait no longer stacks.
  • Zenpang’s Yell: This trait no longer stacks.
  • Zerda: Now only utilizes the first 3 spell gems that meet the trait’s criteria. This trait no longer stacks.
  • In addition, the Itherian Artifact traits that grant bonuses based on artifact type no longer stack.

PERK ADJUSTMENTS:

  • Druidism (Nature): New perk. Your creatures’ maximum stat limit is increased by an additional (3% per rank, maximum of 100 ranks).
  • Dark Ascension (Death): New perk. You can now use Catalysts and Gifts of Forgetting on Saia.
  • Heartbleed (Death): New perk. When your creatures attack, (.5% per rank, maximum of 50 ranks) of their Current Health is added to their Attack to determine the damage dealt. When your creatures cast a spell, (.5% per rank, maximum of 50 ranks) of their missing Health is added to their Intelligence to determine the potency.
  • Harbinger (Death): New perk. Your creatures’ minimum stat limit is increased by an additional (1% per rank, maximum of 50 ranks).
  • Brimstone, Crystal, Essence, Granite, and Power bonuses: Now available to all classes. Decreased maximum level from 300 to 100. Increased point scaling rate from 1 to 2 points per level.
  • Health, Attack, Intelligence, Defense, and Speed bonuses: No longer have maximum levels. Increased point scaling rate from 1 to 2 points per level.
  • Dodge (Nature): Now has a maximum rank of 100 - it previously had no limit.
  • Adaptation (Nature): Revamped. Your creatures take (.5% per rank, maximum of 100 ranks) less damage and deal (1% per rank, maximum of 100 ranks) more damage to creatures of their own class.
  • Raid (Nature): Revamped. After the Action Queue order is determined, your creatures are moved up (1 per rank, maximum of 3 ranks) slot higher.
  • Hybridization (Nature): Increased stat bonus from 7% to 10%.
  • Purebred (Nature): Increased stat bonus from 7% to 10%.

SPELL GEM PROPERTY ADJUSTMENTS:

  • “Costs Health Instead Of Mana” now has much more consistent values.
  • Increased minimum value of “Reduced Mana Cost” from 15% to 20%.
  • Increased maximum value of “Increased Damage” from 60% to 90%.
  • Increased maximum value of “Increased Healing” from 80% to 100%.
  • Increased maximum value of “Increased Stat Potency” from 60% to 90%.
  • Decreased maximum value of “Chance to Refund Mana” from 75% to 60%.
  • Increased maximum value of “Potency Based On [stat]” from 50% to 90%.
  • Increased maximum value of “Chance to Cast Twice” from 60% to 80%.
  • Decreased mana cost increase of “Increased Duration” from 4 per turn to 3 per turn.
  • Increased mana cost increase of “Class Swap” from 25% of base mana cost to 40% of base mana cost.
  • Increased mana cost increase of “Generous” from 40% of base mana cost to 70% of base mana cost.
  • Decreased mana cost increase of “Potency Based On [stat]” by 25% compared to what it was before.
  • “Swap [class]” is now more rare than other properties.
  • Spell Gems will no longer be found with the “Supercharged” property. You can still enchant gems with this property, though.

Wow, a lot of work… And I´m not even talk about the update. :smiley:

Theres quite a lot that I want to see on an update like this. Good work!

Amazing work - this is truly exceptional work.
Now because strong damage and autocast skills won’t stack anymore we have to really think about the team composition and moreover we have to take risks and compromises.
As a consequence teams will be even more unique no and it will also help with gaming-burn-out. For example farming for 6 six Fables (Trait/Material) and Singulars was tedious and solely rewarded with a one-hit killer team; now we need to be as creative as Torun with his insults and we can be proud of us if we form a op team :wink:

And thank you even more for improving the Death Mage, it will help a lot and elevate the fun of this class to a new level. (Still I hope we can break the stat cap as a new game+ feature later on).

Moreover most programmers/software engineers have the coding skill but lack of skills regarding gameplay, mechanic and design. Then we have deign with a awesome ideas which they cannot realize because of the lack of coding kills - well, you have both, amazing² :slight_smile:

So, I’m possibly just super stupid but I’m completely lost on what Harbinger does, What ‘minimum stat limit’ is, what raising it means and why that would be something worth investing thousands of points into…

A creature’s stats can’t be lowered below 20% of what it started the battle with, or increased beyond 500% of what it started the battle with.

(This information can be found in the Advanced Information part of the Combat section in your Library.)