Siralim 3 - Patch 0.24.0

[size=2]- MAJOR: Tavern Brawls have been added to the game! These brawls allow you to fight against other players’ creatures. If you win, you’ll receive Tavern Tickets that can be cashed in for exclusive items. To unlock Tavern Brawls, you must simply progress through the normal story quests. In addition, it costs 1 Tavern Token to participate in a brawl. You can earn these tokens by completing Realm Quests. For more information on Tavern Brawls, please see the library or visit the tavern.

  • NOTE: Tavern Brawls might feel a little empty for the first few days because there aren’t many players for you to fight yet. Once enough players use this feature, Tavern Brawls should feel much more interesting.
  • NOTE: To celebrate the release of Tavern Brawls, you can use the code “TIMETOBRAWL” to obtain a Singular Troll Alemaster Egg!
  • ADD: 10 new creatures that belong to a new race! Also added cards, legendary crafting materials, and lore for each one.
  • ADD: 15 new Spell Gems.
  • ADD: 5 new Runes.
  • ADD: 1 new talisman.
  • ADD: 4 new titles.
  • ADD: 1 new wardrobe costume.
  • ADD: 1 new prophecy.
  • ADD: 1 new consumable item.
  • ADD: Tutorial for Tavern Brawls that is shown after unlocking the tavern.
  • CHANGE: The tavern wenches all have a function now. One allows you to access stable functions, another allows you to manage your stable groups, and another servers as a vendor.
  • CHANGE: Furness’ story text has been changed to acknowledge Tavern Brawls.
  • CHANGE: Library book “Guide: End Game” now supports Tavern Brawls.
  • CHANGE: “Drunk” debuff has been changed. It now causes all kinds of different effects to happen, and the chance and severity of these effects increases based on the number of stacks.
  • CHANGE: The 15 Drunk-related spells have been overhauled.
  • CHANGE: “Spook” trait has an extra effect: “In addition, this creature’s Invisible buff is no longer removed at the start of its turn.” This ensures that the trait always behaves as expected.
  • CHANGE: The resources/experience gained screen at the end of battle will no longer be displayed after god battles because those battles don’t reward resources/experience anyway.
  • CHANGE: Reduced the amount of resources required to unlock most of the “Moneybags” achievements.
  • CHANGE: Added support for enemies to use macros, which is utilized in Tavern Brawls. You shouldn’t notice anything on your end, but this change could possibly introduce some new bugs.
  • CHANGE: Naming interface now looks a lot better.
  • FIX: Brode’s Last Laugh (talisman) allowed you to find cards for creatures you’ve never seen before.
  • FIX: “Damaged Pride” trait didn’t always work as expected.
  • FIX: Reduced maximum number of enemies that can be present in a realm when using a Pandemonium Token or Charm from 20 to 15. This should ensure that Nether Crucible guardians can always spawn correctly.
  • FIX: Long pause when randomizing a sigil property and the property turns into "Inhabited by ".
  • FIX: Knowledge is now correctly ignored in the arena.
  • FIX: Itherian icon is no longer shown in the arena.
  • FIX: Display issue related to artifact properties “Debuff When Hit” and “Buff When Hit”.
  • FIX: Summoning sorting option “Cores” now works correctly.[/size]