Siralim 3 - Patch 1.0.8

  • ADD: At the start of the game, Ilberd now gives the player a few extra Spell Gems and Artifacts.
  • CHANGE: Early-game drop rate balance was improved - new players should receive items other than resources now.
  • CHANGE: Blacksmith now gives you 2500 Essence and Granite at the start of the game, instead of 5000 Granite. Artifacts require both E and G to forge/craft, so it didn’t make sense the way it was before.
  • CHANGE: Enemies will start using spells after realm depth 6 instead of 3.
  • CHANGE: Leader of the undead army boss fight now has a dummy trait that explains how the fight works, because some people thought the fight never ended.
  • FIX: Some devices didn’t have total freedom to move touch controls wherever they wanted.
  • FIX: If a player’s creatures cannot be found in a tavern brawl, the game will now display a dialog message explaining what happened rather than crashing.
  • FIX: Some class-based mage overworld sprites had the incorrect animation speed, which was particularly noticeable when used by other players in the tavern.
  • FIX: Display issue with some fights involving summoned creatures.
  • FIX: Enemies in the Friden fight can no longer be immune to Blight (the fight was impossible to win if this happened).
  • FIX: “Artifacts Awakened” accolade didn’t increase if you chose to keep your current spell.
  • FIX: Backups of save files weren’t being created for some players.
  • OPTIMIZATION: Huge performance increase in realms for mobile devices.