Siralim 3 - Patch 1.3.6

  • ADD: Option at the summoning brazier to summon all the selected cores at once.
  • CHANGE: When you salvage artifacts, sacrifice creatures, and things like that, the cursor will now maintain its position in the list of items/creatures.
  • CHANGE: Itherian Artifacts are now included in mass salvaging.
  • CHANGE: There is no longer a loot/resource penalty if you’re in the highest realm depth you’ve ever visited, regardless of how high your level is compared to that of the enemies.
  • CHANGE: Slimes have new overworld sprites. (Thanks to “Unagio Lucio”)
  • CHANGE: Removed dialog message after salvaging individual artifacts.
  • CHANGE: Reworded “Timewalk” spell description for better clarity.
  • FIX: Christmas creatures looked weird.
  • FIX: Some Waspids had mismatched sprites and their singular palettes didn’t all work correctly.
  • FIX: “Anomaly” trait didn’t activate on-death traits when creatures died from it.
  • FIX: “Burst of Power” trait didn’t work if the gems in question had any properties.
  • FIX: Squelching Torun’s card should now work correctly.
  • FIX: Enemies could drop “Bomb” spell gems after battle.
  • FIX: Macros failed if the action tried to target an invisible ally. You can normally target invisible allies, so this was an incorrect restriction.
  • FIX: “Heretic Blood” trait caused gems of all classes to cost 0 Mana instead of only Death, as intended.
  • FIX: Creatures that were OHKO’d by effects such as “Reptitive Holiday” weren’t sent to the bottom of the action queue. This could also allow these creatures to take a turn even though they were dead.
  • FIX: Itherian Artifacts counted in the mass salvaging interface even though they can’t be salvaged.
  • FIX: Crash when using the left/right buttons in the slaughter interface when you don’t have any creatures that can be slaughtered.
  • FIX: “Repetitive Holiday” trait didn’t ever resurrect the creature that had this trait.
  • FIX: Krampus (and some other NPCs) invisibly persisted in boss rooms.
  • FIX: If a tavern brawl couldn’t be started due to an error, a win was given to that brawl team.
  • FIX: Tavern Brawlers could sometimes show “-1” as their win or loss count.
  • FIX: Singular Cores could sometimes be included in the list of cores when creating charms.
  • FIX: It was possible to deal negative amounts of damage.
  • FIX: Potential crash in Tavern Brawls.
  • FIX: Nix Guardian and Dryad Naturalist singular palettes didn’t work. Let me know if there are any others!
  • FIX: You could circumvent casting restrictions for certain spells by using macros. For example, Cerberuses could cast spells manually using macros even though they can’t normally cast spells manually.
  • FIX: Dead creatures were labeled as “dying” in battle.