Previously, I announced that Siralim would be coming to all Playstation platforms at a tentative date of September 8 of this year. Unfortunately, that date is no longer realistic. There are several bugs and other issues associated with the engine we used to compile the game for these platforms, most of which I cannot fix myself. We’re working with our engine development company to get these issues ironed out ASAP. I also want some more time to make sure there are no outstanding issues with the game before it is released on these platforms.
We are currently targeting late October as our new release date, but there’s also a small chance that it could get pushed all the way to January 2016. I’ll keep everyone posted as I find out more information. I know a lot of you are excited for the Playstation release and I am sorry about the delay.
On a brighter note, this delay will not take away from my time developing Siralim 2 since these aren’t issues that I’ll be fixing personally.