Siralim Ultimate: Alpha Development Roadmap

Here’s a list (in no particular order) of the things I’ll work on during our alpha phase.

Not all of these items are necessarily guaranteed, and I might add or remove from this list at any time.

Keep in mind that this is the alpha roadmap. Far more content will be added during beta, Early Access, and after the game is fully released.

  • Arena Mode
  • Board Game mini-game
  • Nether Bosses
  • Decoration Mode improvements
  • Achievements, statistics
  • Wardrobe Costumes
  • Game guide (Codex)
  • Tutorial popups
  • Creature Skins
  • Code System
  • Finish graphics
  • More sound effects
  • Option to reorder creatures in your party
  • Mac/Linux ports
  • User interface improvements
  • Minor balance adjustments

This is a late reply but could you clarify what is meant by “code system”? Is it just optimization of the software, is it something to do with in-game macros, or is it another in-game feature?

There will be an NPC or mailbox or something that will allow you to enter codes to receive items for giveaways. If you played Siralim 3, you might remember this system when you talked to Blanch the jester.

Ahhh of course, I remember Blanch fondly. Thanks!