Siralim Ultimate: Early Access Development Roadmap

Here’s a list (in no particular order) of the things I’ll work on during Early Access.

Not all of these items are necessarily guaranteed, and I might add or remove them from this list at any time.

  • False Gods: powerful super-bosses that drop exclusive spell inscriptions and other unique rewards
  • Guilds: increase your reputation with the five guilds of Rodia to unlock new creatures, spells, and other items
  • Anointments System: ???
  • Awakening: ???
  • Realmshaping: upgrade each realm to add new objects, quests, rewards, and more
  • Realm Revamp: alongside Realmshaping, the flow and progression of all realms will be overhauled
  • Roguelike Mode: play the game in a whole new way to earn cosmetic rewards for your creatures
  • Backer content: new costumes, decorations, traits, spells, creatures, nether realms, specializations, realms, gods, relics, masters, skins, accessories, and more
  • Cross-platform cloud saving: play your save files on multiple different platforms
  • Steam assets: achievements, trading cards, backgrounds, emoticons, badges, and more

This is a late reply but could you clarify what is meant by “code system”? Is it just optimization of the software, is it something to do with in-game macros, or is it another in-game feature?

There will be an NPC or mailbox or something that will allow you to enter codes to receive items for giveaways. If you played Siralim 3, you might remember this system when you talked to Blanch the jester.

Ahhh of course, I remember Blanch fondly. Thanks!

Is the roguelike mode not on this list? It seemed to be mentioned elsewhere but I can’t for the life of me remember. Definitely fairly recently in the Discord.

This is just what I’m planning to add during beta - there’s a ridiculous amount of things that will be added in Early Access as well as after launch that aren’t listed here. The roguelike mode will probably be the last major thing I work on for the game, though.

1 Like