Same as has been suggested for all the previous siralim versions, haha.
Just the option to skill all animations would be amazing, so builds just have so many attack and cast chains, that despite working, they become very frustrating to play with.
Especially, if say a build normally works reasonably fast, but occasionally encounters enemies that make turns resolving take far longer, e.g. if they have say attack on cast or attack on attack triggers - it get’s to the point where one would rather surrender than finish the battle…
It would definitely improve my experience of the game, and I am sure several others as well. I cannot really see any drawback to it?