Siralim v1.1.0 has been released.

The update will show up for Groupees/Humble customers, Android users, and iOS users whenever it’s approved by the respective companies.

GENERAL

  • IT’S ALL HALLOWS EVE IN SIRALIM! From now until November 9, 2014 you can:
    • Visit the tavern and get drunk on one of several different pumpkin ales.
    • Take on a repeatable quest to create a legendary crafting material that grants a brand new ability. Speak to Zonte, a new Nether mage NPC in the War Room for more details.
    • Search through breakable objects for a rare crafting material that applies a brand new battle condition.
    • Seek out and do battle with the Pumking. You might even be able to summon him if you can kill him.
  • NEW FEATURE: Siralim can now connect to our server and retrieve online data to enable certain features.
    • Online features are optional and can be disabled or re-enabled at any time by going to the in-game Options menu.
    • Currently, the biggest feature that the online functionality adds to the game is access to in-game events, such as the current All Hallows Eve event, along with other smaller events in the future such as a double resource gain weekend.
    • At the title screen, the game will display a server message which allows us to communicate to you directly, such as to notify you about upcoming events, warn you about bugs, and more. Not that there are ever any bugs.
    • At the title screen, the game will check to see if you are playing the latest version of the game based on your operating system. If you are not, it will tell you the name of the latest version.
    • More online features will be added over time.
  • MAJOR SIGIL OVERHAUL: There is now a Major Sigil that corresponds to every creature in the game.
    • Each Major Sigil’s item description contains a small bit of lore about the creature. If you conquer the sigil, this lore will be stored in Siralim’s Library so you can read it at any time.
    • Major Sigils spawn a pre-determined set of enemies. These enemies are generally more difficult since each team contains creatures that are intended to synergize with each other.
    • When you conquer a Major Sigil you have a chance to obtain the leader’s legendary crafting material. The further your realm level when you use the sigil, the higher the chance to obtain a material.
    • Major Sigils are now awarded in such a way that you are far more likely to receive one that you have not conquered before.
    • For balancing purposes, some abilities do not have a corresponding crafting material. If you find a Major Sigil that should award a non-existent material, it will award a random legendary material instead.
  • NETHER SYSTEM UPDATE: The number of gems you can use to create a Nether Egg is no longer based off your character’s level. Instead, each Nether Orb spawns with a set number of gems that can be used, ranging from 15 to 30.
    • This was done for balancing purposes, and to make the task of creating a Nether Creature a little less tedious at higher levels.
    • This new system also allows more flexibility and customization with regard to the gem enchantments you can use. If you want to make a Nether Creature with 30 Rubies and nothing else, that’s completely possible now.
    • All the current Nether Orbs in your inventory will be randomly assigned a maximum number of gems when you load your save file.
  • Added a new NPC to the War Room named Stoyakoff, a knight wearing a blue tabard who will tell you about any Events that are currently in effect. He will not appear when there are not any events.
  • Increased the rate at which arena matches become more difficult, and increased the amount/quality of loot received for each victory.
  • The Pandemonium King is no longer guaranteed to drop one of its legendary crafting materials. The chance will increase based on the realm level you are in when you fight him. He will still drop a particle 100% of the time.
  • The Pandemonium King’s battle sprite has been recolored to make it unique from that of the Mouth of Hell.
  • Added information to the library about defending and provoking in combat.
  • Major Sigil inventory icons are now more distinct from Minor Sigil icons.
  • Nether Orb inventory icons are now more distinct from Nether Egg icons.
  • Renamed “Cafard Banshee” to “Tortured Banshee”.

ABILITIES

  • Corrected a description error with the five class-based Priest abilities. They grant Pad and Harm conditions to all surrounding creatures. The description was completely wrong before.
  • Corrected a description error with the “Sacrimony” (Lich Hellcaster) ability. It gives all of your creatures 50% additional attack when it kills an enemy. The description was completely wrong before.
  • Corrected a description error with the “Amalgamation” (Stone Devil) ability. It grants 15% additional attack when the creature attacks, but the description said it only gave 10%.
  • Amalgamation (Stone Devil) now increases defense by 20% (up from 15%) when the user defends.
  • Black Hole Halo (Imperial Angel) now has a 65% chance to activate (up from 50%).
  • Blood Magic (Lich Priest) now sacrifices health based on maximum health, rather than current health.
  • Bonesnap (Giant Mangler) now activates against targets that are provoking, along with defending.
  • Cataclysm (Magma Golem) now also permanently grants the Molten Armor condition to the creature.
  • Cloud Connected (Raving Storm) now increases health by 30%, up from 25%.
  • Crimson Day (Death Guard) now afflicts the target with the Doom condition if it does not kill the creature.
  • Damage Control (Storm Lord) now activates if the creature takes more than 20% of their health as damage, down from 25%.
  • Dynamic Dragon Scales (Dragon Guardian) conditions now increase their respective defense by 1000%, up from 100%.
  • Entanglement (Moss Golem) now has a 40% chance to activate (up from 35%).
  • Epidemic (Pulse Bat) now gains 35% additional attack per condition transferred, up from 20%.
  • Exploitation (Pit Wraith Lord) now increases damage by 3% for every 1% of health the target is missing, up from 2%.
  • Extermination (Scourge Smog) has been reworked. It now has a 15% chance (5% against Nether Creatures) to instantly kill the target for each poison, wormrot, infection, and disease condition on the target.
  • Eyesore (Mauler Fiend) now has the Fiendlings summoned permanently.
  • Final Oblation (Mouth of Hell) now deals 250% of the damage from the last attack received (down from 300%).
  • From the Murky Depths (Mutant Seacrawler) now has the Sea Snakes summoned permanently.
  • Frostfire Embodiment (Frostfire Efreet) now has a 50% chance to activate (down from 55%). When it activates, it now also freezes and burns the target.
  • Grim Aura (Rapturous Ghoul) now reduces damage taken by 25% (up from 20%).
  • Hail to the King (Lich King) now has the Death Knight summoned permanently.
  • Hellspawn (Pit Guard) now has the Wild Imps summoned permanently.
  • Hunter’s Season’s (Moon Hunter) poison effect now decreases with each bounce (from Poison3 --> Poison2 --> Poison1) rather than the other way around.
  • Intensify (Pit Worm Tunneler) now works when the creature attacks, in addition to when it is attacked.
  • Lethargy (Tower Giant) now heals 100% of the creature’s health, up from 70%.
  • Perseverance (Iron Imler) now also grants the creature 25% additional attack.
  • Phase Shift (Willow Spirit) invisiblity now lasts an additional turn.
  • Power Shift (Cyclone) now increases attack by 25%, up from 20%.
  • Pyre (Firewound Angel) now has a 65% chance to activate (up from 50%).
  • Reroute to Remain (Destruction Banshee) now has a 65% chance to activate (up from 50%).
  • Resurrection Code (Lich Overseer) will no longer activate if the creature with this ability dies and is the last living creature fighting on your side.
  • Rime (Icewound Angel) now has a 50% chance to activate (up from 40%) and it now deals 40% additional damage (up from 20%).
  • Stasis (Goldblight Angel) now has a 50% chance to activate (up from 40%) and it now deals 40% additional damage (up from 20%).
  • Stone Form (Dusktail Gargoyle) now increases defense by 25% (up from 10%). The description was previously wrong as well, wrongly stating that the defense increased by 15%.
  • Unrestrained (Wyvern Flightstalker) has been renamed to Upheaval and has been reworked. It now has a 50% chance to afflict the target and the enemy creature in the same column as the target with the Scorn condition.
  • Undone (Pit Wraith Liberator) now prevents conditions from being applied to the creature. Previously, it simply ignored conditions that were applied.
  • Venom Inoculation (Brine Slime) now causes all of your creatures to recover health from poison instead of taking damage. Previously, it only affected the creature that had the ability.

BATTLE

  • Enhanced the logic for the enemy AI to use the provoke command strategically.

CONDITIONS

  • Leak Defense now leeches 10% defense, up from 5%.
  • Wormrot now decreases attack, luck, and defense by 25%, up from 20%.

BUG/CRASH FIXES

  • Fixed a bug that could cause your gems to disappear from your inventory if they gained a level through Pandemonium Tokens or through a realm quest.
  • Fixed a rare crash that could occur when loading a save file.
  • Fixed a bug that allowed some power/emblem creatures to be diffused when it shouldn’t have been possible.
  • Fixed a bug that caused the legendary crafting material “Red Storm Enhancer” to improperly grant the “Profusion” ability instead of the “Static Field” ability.
  • Fixed a bug with the Clairvoyant Spirit’s attack sound.
  • Fixed a bug that caused the same creatures’ names to appear multiple times in the particle selection menu when creating a Nether Egg.
  • Fixed a crash that could occur with the duty to subdue enemy creatures.