Siralim v1.2.0 has been released.

The update will show up for Humble Bundle customers, Android users, and iOS users whenever it’s approved by the respective companies.

GENERAL

  • NEW FEATURE: Daily Realms. A new upgrade is now available at level 20 that allows the teleportation shrine to take you to a Daily Realm.
    • This online-only feature allows you to travel to a “Daily Realm” - an extremely large Realm with more enemies, treasure, and events than normal realms.
    • Several statistics are tracked and displayed for the player such as the number of players who cleared the realm, the number of players who died in the realm, etc.
    • All players will visit the same exact Daily Realm - they’ll encounter the same floor layout, the same enemies, and the same treasure as each other.
    • Players will be rewarded for completing consecutive Daily Realms.
    • Added several new Accolades to the Character sheet that are related to Daily Realms.
    • To learn more about Daily Realms, speak with Licktorr in the War Room.
  • NEW FEATURE: Dye System. A new type of item called “Dye” can now be used to change your creatures’ colors.
    • Dyes are consumable items, so they will disappear after you use them once.
    • There are over 100 different kinds of Dye in the game. Some basic colors can be purchased from Bynine.
    • Some Dye colors are only available during seasonal holidays, in-game events, contests, or in Daily Realms.
    • Dyes are meant to be special - unlike other items, these cannot be found regularly throughout the game.
  • NEW FEATURE: Secret Codes, a new online feature. You can now talk to Bynine and give him a 10-digit code in exchange for an item.
    • These codes will be distributed regularly to players as prizes for contests, special events, and things like that.
    • Check the Events forum often for a chance to win a Secret Code!
  • When you start a new game with Random Creature Mode enabled, your starting creature and secondary creature will now be randomized as well, based on your character’s class.
  • Added 22 new artifact properties.
  • Added 5 new legendary crafting materials.
  • Added 19 new rare crafting materials.
  • Added 2 new consumable battle buff items.
  • Licktorr no longer gives out a free Pocket Dumpling. Instead, he provides info and statistics for Daily Realms. You can now buy Pocket Dumplings from Bynine.
  • “Mysterious Realms” are now simply referred to as “Realms”.
  • The increased resource shrine effect now affects power in addition to the other resources.
  • Reduced the health shrine effect from 30% to 25%.
  • Reduced the luck shrine effect from 50% to 30%.
  • You can now press cancel (Q on keyboards, B on mobile devices) to permanently disable the introductory message that explains the game’s controls when the game is first started.
  • Slightly increased character experience points gained in battle.
  • Greatly increased character and creature experience point bonuses granted from battling in higher realm levels.
  • Upon reaching character level 20 after a battle on mobile devices, a one-time notice will now appear asking the user to rate the game.
  • Online connectivity should now be much more reliable for people with slow or stalling connections.

ABILITIES

  • Adaptation (Regal Golem) now also increases a certain stat by 20% based on the type of realm you’re in. Also changed some of the buffs granted by this ability to make it more useful.
  • Attunement (Ancient Spirit) has been reworked. When interacting with a shrine, you now gain all the possible bonuses but at 50% of their normal effect.
  • Black Hole Halo (Imperial Angel): chance reduced to 30%, now affects all friendly creatures.
  • Cataclysm (Magma Golem): no longer provides Molten Armor (Burn is much better now, so this ability needed to be toned down).
  • Clemency (Mirage Cleric): reworked. When the creature defends, it resets all creatures’ stats back to the way they were at the start of battle.
  • Crux (Diabolic Nemesis): reduced extra damage received from 90% to 50%.
  • Eldritch Battery (Chaos Guard): renamed to “Through Oblivion” and reworked. Now when the creature defends, it gains Timewarp for 2 turns.
  • Entanglement (Moss Golem): reworked. When the creature defends, has a 35% chance to Snare each enemy.
  • Epidemic (Pulse Bat): now only transfers debuffs.
  • Eternal Torment (Carnage Tormentor): now only increases the duration of enemy debuffs.
  • In Flames (Volcanic Efreet): now only the creature with this ability starts battles with Burn.
  • Kirisute Gomen (Shogun): removed restriction that only one creature can have this ability.
  • Perdition (Cleric Spellbinder): defense bonus now counts the creature with this ability as well.
  • Pyre (Firewound Angel): chance reduced to 50%, damage reduced to 40% (Burn is much better now, so this ability needed to be toned down).
  • Rampage (Vicious Pit Worm): reduced recoil damage to 20%.
  • Secular Haze (Delusion Cleric): reworked. All your creatures have the Magic buff.
  • Undone (Pit Wraith Liberator): now immune to all debuffs (previously was buffs and debuffs).

BATTLE

  • NEW FEATURE: Battle Events. In battle, there is a small chance that certain random effects will happen. These effects are based on the realm you’re fighting in.
    • For example, when a creature is killed in the Death realm, there is a chance that it will be reanimated as an undead creature to fight again.
    • There are at least three battle events for each realm. There are no events in the castle or arena.
    • You probably won’t encounter these events very often - maybe one or two per realm. These are intended only to add flavor to battles and make them feel a little more dynamic.
  • Rebalanced enemy resource drop rates from winning battles. All four main resources should be more evenly distributed now.

CONDITIONS

  • Conditions are no longer referred to as “Conditions” in-game. Instead, they are now broken down into two categories: “Buffs” and “Debuffs”.
    • Buffs are conditions that affect the creature in a positive way. Debuffs are conditions that affect the creature in a negative way.
    • Many abilities and spells now interact only with Buffs or only with Debuffs.
    • Buffs and Debuffs are generally more simplistic than Conditions were. Most have only one core function and have straightforward names.
  • New buff: Arcane. This buff causes the creature to deal 25% more spell damage.
  • New buff: Barrier. This buff absorbs a certain amount of damage. The amount of damage is determined when the condition is first applied to the creature.
  • New buff: Cleave. This buff causes creatures to deal 35% of their damage to the creatures to the left and right of the target.
  • New buff: Grace. This buff increases the amount of healing received from all sources by 100%.
  • New buff: Magic. This buff causes the creature’s master to regenerate 10% mana at the start of that creature’s turn.
  • New buff: Rebirth. When a creature dies with this buff it is immediately brought back to life with 25% health and can strike again.
  • New buff: Thrust. This buff causes creatures to deal 50% of their damage to the creature above or below the target.
  • New buff: Timewarp. When this buff expires, it reverts the creature’s health back to where it was when the buff was first applied.
  • Berserk has been reworked. It now causes the creature to have 100% additional attack, but take 30% of the damage it deals.
  • Burn has been reworked. It now deals a small amount of damage on the first tick, and the damage doubles each tick thereafter.
  • Disarmed creatures now lose most of the benefits of their artifact, rather than just attack/defense/luck.
  • Disease now deals 50% more damage.
  • Entangled has been renamed to “Snare”. Creatures are now unable to act until they attack enough times to break free. It is now about 33% more difficult to break out of this debuff.
  • Fervor has been renamed to “Multistrike” and has been reworked. It now causes the creature to attack multiple times in a row for 50% less damage.
  • Frost Armor now reduces incoming damage by 20% and has a 30% chance to freeze attackers.
  • Infection now deals 50% more damage.
  • Molten Armor now reflects 25% of incoming damage back on the attacker and has a 50% chance to burn the attacker.
  • Poison has been reworked. Poison effects can now stack up to 10 times, and deals 3% of the affected creature’s health as damage per stack each turn. When a creature that is already poisoned gets poisoned again, the poison gains additional stacks and the duration is refreshed.
  • Sea Snakes now always reduce the target’s defense by 5% per snake, and each one has a 25% chance to Snare the target.
  • Baleful has been renamed to “Critical”.
  • Dampen has been renamed to “Ward”.
  • Gale has been renamed to “Dodge”.
  • Holy Shell has been renamed to “Shell”.
  • Immolate has been renamed to “Splash” and now deals 25% of the damage to surrounding creatures, up from 20%.
  • Leak Defense has been renamed to “Leak”.
  • Rejuvenation has been renamed to “Mend”.
  • Shock has been renamed to “Stagger”.
  • Vampiric has been renamed to “Leech”.
  • Wolf Pack has been renamed to “Dire Wolves”.
  • Wormrot has been renamed to “Weak”.
  • Fortune has been removed from the game.
  • Unholy Frenzy has been removed from the game.
  • Web has beem removed from the game.
  • Wisdom has been removed from the game.

CREATURES

  • Rebalanced the stats of every creature in the game.
  • Creatures now all have the same stat growth rate (+20% per level).
  • Consumable buff items and shrine effects no longer apply to stats granted by artifacts.
  • Several creatures have been renamed for various reasons. Some names sounded awkward, others were too similar to each other, etc.
  • Renamed “Atrocious Pit Worm” to “Pit Worm Harbinger”.
  • Renamed “Brine Slime” to “Mercurial Slime”.
  • Renamed “Brownie Spikepounder” to “Brownie Trickster”.
  • Renamed “Brownie Piledriver” to “Brownie Captain”.
  • Renamed “Brownie Brainbasher” to “Brownie Enforcer”.
  • Renamed “Brownie Groundslammer” to “Brownie Brute”.
  • Renamed “Dragon Scream” to “Dragon Soldier”.
  • Renamed “Hollow Hound” to “Dread Hound”.
  • Renamed “Mite Lavalurker” to “Mite Skirmisher”.
  • Renamed “Phase Executor” to “Phase Executioner”.
  • Renamed “Shallow Hound” to “Panic Hound”.
  • Renamed “Wyvern Flightstalker” to “Wyvern Skystalker”.

ITEMS

  • Priest Relic: reduced power bonus gained from 150% to 100%.

SPELLS

  • Affliction: Changed the debuffs afflicted by this spell.
  • Antidote: Now only cleanses Poison, Infection, and Disease. Now recovers 5% of the target’s health for each debuff removed.
  • Clarity: Mana cost increased from 5 to 15. Reworked. Now grants all your creatures the Magic buff.
  • Dispel: Mana cost increased from 10 to 15. Now only removes buffs from enemy creatures or debuffs from your creatures.
  • Mass Antidote: Now only cleanses Poison, Infection, and Disease. Now recovers 5% of the target’s health for each debuff removed.
  • Mass Dispel: Mana cost increased from 20 to 35. Now only removes buffs from enemy creatures and debuffs from your creatures.
  • Sacrilege: Now grants Berserk (instead of Unholy Frenzy, which has been removed from the game).
  • Stop Time: reduced Power Balance cost from 10% to 5%.
  • Web: now afflicts the target with Snare and sends it to the bottom of the Action Queue.
  • Wind Walk: reduced Power Balance cost from 5% to 0%.

USER INTERFACE

  • To prepare for the upcoming overhaul of the user interface, all spell descriptions, ability descriptions, buff/debuff descriptions, and other text has been shortened significantly.
  • Greatly reduced the number of battle messages displayed for spells and abilities.
  • All references to buffs and debuffs are now placed in brackets and are colored green or red (respectively) in the game’s text.
  • The Grail of Haste has a new inventory icon.

BUG/CRASH FIXES

  • Fixed a crash that could occur when drinking some types of All Hallows Eve beer.
  • Fixed a bug that prevented the Pumking from disappearing in the overworld after it was killed.
  • Fixed a bug that allowed certain All Hallows Eve items to be found after the holiday ended.
  • Fixed an exploit in the arena that could allow players to skip a round without fighting.
  • Fixed a bug with the “Bloodlust” spell that caused the affected creatures to lose 50% attack rather than gain 50% attack.
  • Fixed a bug that was introduced in the last update that prevented Pandemonium Tokens and some quests from properly upgrading gem levels.
  • Fixed a bug with the “Mortar Combat” ability that interacted with the “Link” buff in such a way that the damage was applied to targets twice.
  • Fixed a bug that caused all of your Arena Invitations to be removed when entering the arena, rather than only one.
  • Fixed several sprites that flickered in the overworld.

A hotfix has been released for Android (and will be on iOS) that removes the colored text for buffs and debuffs. This was causing tremendous slowdown in battle. This feature will be re-enabled at a later date.