The update will show up for Humble Bundle customers, Android users, and iOS users whenever it’s approved by the respective companies.
A huge thanks to our testers for helping to make this sequel-sized patch a successful one. This appears to be our most stable release to date, not to mention the most feature-rich. There’s more to come, but for now, enjoy!
- Almost all of the game’s graphics have been redone. The remaining old graphics (some NPCs and some creatures) will be redone for the next patch.
- Added over 100 new creatures to the game.
- Several of these creatures are only obtainable by completing certain tasks around the castle.
- Also added 10 new creature tier upgrades to the castle.
- Reshuffled the creatures unlocked with each tier.
- Changed the creatures obtained from Powerspells and Bynine’s shop.
- New Feature: Royalty Points. Each time you gain a level or complete a Duty, you will receive a certain amount of Royalty Points.
- These points can be spent in one of three categories of your choice: Character, Creature, or Perk.
- The “Character” category allows you to increase your mana pool, increase your spell slots, manipulate your power balance minimum/maximum, unlock new features/bonuses, and much more.
- The “Creature” category allows you to increase your creatures’ stats or grant them special bonuses in combat.
- The “Perks” category is different depending on which of the 5 classes you chose at the start of the game. Each class has 5 unique perks that are intended to change your playstyle.
- You cannot reset points invested in the Character or Creature categories. You can reset points invested in the Perk category by using a class-changing item from Bynine.
- Royalty Points are rewarded retroactively, so if you already have a save file you will probably have a lot of points you can spend immediately.
- To spend Royalty Points, go to your Character sheet and follow the instructions.
- Maximum Spellbook Slots and Maximum Rituals no longer increase with your character’s level - instead, these values are increased by investing Royalty Points into certain bonuses.
- When you load a legacy save file, the scrolls in your spellbook will be placed back into your inventory so you will need to re-equip them.
- When you load a legacy save file, you will be given a temporary increase to your Maximum Rituals if you have too many rituals already in progress.
- New Online Feature: Daily Power Spells. Each day you can now cast one free, instant Power Spell. The amount of power invested is random.
- You must unlock this feature by completing a new upgrade in the War Room, available at level 26.
- Added a “Save & Continue” option to the menu. This option is unavailable for Hardcore Mode players.
- Added a new option (Options --> Gameplay) to change the font style to the one we were using prior to patch 1.3.0. It’s larger now so it still works with the new user interface.
- Added experimental support for additional types of gamepads (many of the most popular ones were already supported).
- You can no longer sacrifice cores or convert them into Minor Sigils if they are “special” cores (obtained through events, power spells, Bynine, etc).
- The game engine has been updated and loading times should now be much faster.
- Luck (stat) has been revamped.
- Now when creatures attack, there is a chance the attack will be either a “mortal” or “glancing” blow.
- Mortal blows cause an attack to deal extra damage, glancing blows cause an attack to deal less damage.
- The chance for a mortal blow and the damage bonus associated with it increases based on the amount of Luck the attacker has greater than that of its target.
- The chance for a glancing blow increases and the damage mitigation associated with it increases based on the amount of Luck the defender has greater than that of its attacker.
- Several new abilities react with mortal and glancing blows.
- Added 5 new buffs/debuffs.
- Enemies now have far fewer spells.
- Slightly reduced the defense penalty incurred from provoking.
- You must now find Bynine in a Realm - he is no longer unlocked by default at the start of the game. After you find him, he’ll move in to the castle forever.
- Added 15 new upgrades that allow you to improve various facilities in the castle, including the blacksmith, enchanter, gem temple, and power spells.
- Rewrote all the dialogue for NPCs in the castle. They all provide useful game hints now.
- Decreased the granite cost of all castle upgrades.
- Rebalanced most abilities. Nothing was weakened or reworked, just some numerical increases.
- Rebalanced several buffs and debuffs.
- Hounds are now Death creatures (previously Nature).
- Slimes are now Chaos creatures (previously Sorcery).
- Smogs are now Chaos creatures (previously Sorcery).
- Wyverns are now Sorcery creatures (previously Chaos).
- Completing a Duty no longer rewards resources or energy, but still grants items and experience. To compensate, Duties now also reward 1 Royalty Point.
- Added over 100 new crafting materials.
- Added over 100 new Major Sigils.
- Added 2 new artifact properties.
- When you find an artifact, it now has a small chance to have a legendary property applied to it already.
- Adjusted the drop rate of all items (too many Bronze Tickets were dropping, for example).
- Traveling Merchants can now be found in Realms. They have the potential to sell almost any item in the game, but at a steep price.
- These merchants are designed to give you better control over your luck when it comes to acquiring the items you want.
- Added 8 new interactable objects to various Realms.
- Added 5 new types of Duties.
- Added 1 new shrine effect.
- Enemies now have a 0% chance to spawn with artifacts at realm level 1.
- Spell mechanics have been revamped.
- Goal: make spells more useful against normal creatures and less overpowered when used against Nether Creatures.
- The effectiveness of most damaging and healing spells now scales with a new character stat called Spell Power.
- Spell Power can be increased by leveling up your character or by investing Royalty Points into relevant perks.
- Nether Creatures no longer have an innate 50% resistance to spells. Their higher health is more than enough to mitigate damaging spells now.
- Your character’s class no longer reduces the mana cost of spells in that class by 50%. Instead, spells that you cast from that class are now much more potent.
- Fixed a rare crash that could occur when loading a save file.
- Fixed several silent crashes that occured when traveling to a new Realm level.
- Fixed a bug that prevented the final blacksmith forging upgrade from displaying in the upgrade menu.
- Fixed an issue where Dye items were not saved properly.
- Fixed a display issue when enchanting an artifact.
- Fixed a bug that caused certain realm events to reset upon turning in an overworld quest.
- Fixed a bug that prevented the resource bonus from certain shrine effects from working properly.
- Fixed several bugs related to on-death abilities.
- Fixed a bug with the “Grant Buff” artifact property that caused summoned minion-based buffs to not be applied properly.
- Fixed a bug with the Confused debuff that caused certain abilities to activate at incorrect times.
- Fixed a bug with the Burn debuff that prevented it from increasing in potency over time.
- Fixed a bug with some spells that caused them to target the wrong creature.
- Fixed a bug that allowed the player to sometimes gain rewards from sigils even if they failed to beat the sigil encounter.
- Fixed a bug that sometimes allowed dead enemies to attack.