Siralim v2.0.15 has been released.

The update should be available on Steam now, and Android/iOS updates will be available after they’re approved by Google/Apple.

GENERAL

  • Added 61 new Steam achievements.
  • Ghouls, Doomguards, Gargoyles, and Mites have new graphics.
  • Added 1 new legendary crafting material.
  • In Reincarnation Mode, your Nether Creatures will now resurrect as a new Nether Creature with the same gem/orb enchantments as the dead creature.
  • In Reincarnation Mode, your reincarnated creatures now maintain their bonuses granted from Pills.
  • Continued to improve several Major Sigil encounters (thanks, Vagrant!).
  • The Speed stat has undergone a few internal changes to allow us to implement spells, abilities, and other effects that work based on this stat. This was previously not possible before.

ABILITIES

  • Anomaly: After attacking, a different enemy takes damage equal to 50% (up from 20%) of this creature’s Current Health (previously enemy’s Maximum Health). 50% chance for this effect to continue bouncing to additional enemies, and can bounce multiple times.
  • Avenged Sevenfold: After being attacked and health is reduced below 25% (up from 20%), deal damage to the attacker equal to 700% of this creature’s Attack (previously damage taken).
  • Calamity: When a creature is killed, enemies take damage equal to 50% (up from 15%) of this creature’s Attack (previously enemy’s Maximum Health).
  • Catching Fire (reworked): After attacking a target with Burn, remove the debuff and deal the full amount of damage this debuff would have done over the full duration.
  • Carrion Swarm: After attacking, deal damage equal to 50% (up from 25%) of this creature’s Speed (previously enemy’s Maximum Health).
  • Crawl Through Knives: At the start of this creature’s turn, deal damage to all creatures on the battlefield equal to 15% (up from 10%) of their Current Health (previously Maximum Health).
  • Everything’s Gone: At the start of battle, set all creatures’ health equal to 65% (up from 50%) of their Maximum Health.
  • Mirror’s Truth: When attacked, 25% chance (50% while provoking) to prevent the damage and deal damage to the attacker equal to 50% (up from 25%) of this creature’s Luck (previously damage taken).
  • Penant Reprisal: After being attacked, deal damage to the attacker equal to 50% of this creature’s Defense (previously damage taken).
  • Piercing Dragon Claws (reworked): After attacking, reduce target’s Maximum Health to its Current Health.
  • Planetary Wrath: After an enemy casts a spell, deal damage to it equal to 200% (up from 35%) of your Spell Power (previously enemy’s Maximum Health).
  • Rain of Embers: After you cast a spell that consumes a turn, deal damage to all enemies equal to 60% (up from 10%) of your Spell Power (previously enemy’s Maximum Health).
  • Refraction: After being attacked, deal damage to all enemies equal to 35% (up from 20%) of this creature’s Defense (previously damage taken).
  • Reroute to Remain: After being attacked, deal damage to a random enemy equal to 100% (up from 65%) of this creature’s Luck (previously damage taken).
  • Resin: At the start of this creature’s turn, deal damage to a random enemy equal to 75% (up from 35%) of this creature’s Attack (previously enemy’s Maximum Health). If the enemy dies, this creature skips its turn.
  • Soulburn: When this creature casts a spell on an enemy, deal damage to it equal to 200% (up from 20%) of your Spell Power (previously enemy’s Maximum Health).
  • Steadfast Resilience (reworked): Creature always has Taunt and does not suffer a Defense penalty while provoking.
  • Ultimatum: After being attacked while provoking, deal damage to the attacker equal to 25% of this creature’s Attack (previously damage taken) and Stun the enemy for 1 turn.
  • Vengeance Falls: After being attacked, 50% chance to deal damage to the attacker equal to 75% (down from 100%) of this creature’s Attack (previously damage taken).

BUFFS/DEBUFFS

  • Bleed debuff changed: Creatures with Bleed take damage equal to 30% of their Current Health at the end of their turn.
  • Burn debuff changed: Creatures with Burn take damage equal to 5% of the inflictor’s Attack each turn. The damage doubles each turn, and increases if this debuff is applied multiple times. Damage doubles a maximum of 5 times.
  • Charge buff changed: When a creature accumulates 3 stacks of Charge, the buff is removed and all enemies take damage equal to 200% of this creature’s Attack.
  • Disease debuff changed: Creatures with Disease take damage equal to 50% of the inflictor’s Luck at the end of their turn.
  • Infection debuff: Creatures with Infection take damage equal to 50% of the inflictor’s Speed at the end of their turn.
  • Jinx debuff changed: After a creature with Jinx attacks, it incurs damage equal to 100% of its target’s Luck.
  • Molten Armor buff changed: Creatures with Molten Armor have a 50% chance to Burn attackers for 3 turns and to deal damage equal to 20% of the attacker’s Current Health.
  • Poison debuff changed: Creatures with Poison take damage equal to 5% of the inflictor’s Attack each turn for each stack of this debuff. Damage stacks if this debuff is applied multiple times. Maximum of 10 stacks.
  • Suffocation debuff changed: Creatures with Suffocate cannot cast spells and take damage equal to 100% of the inflicting party’s Spell Power at the end of their turn.
  • Taunt buff changed: Creatures with Taunt have a 100% to successfully provoke their enemies.

ITEMS

  • Tickets have been changed:
    • Silver Tickets now complete your active Duty and reveal the full map of the Realm you’re in.
    • Golden Tickets now complete your active Duty, reveal the full map of the Realm you’re in, and drop several treasure chests around you.
    • Bronze Tickets work the same way as before - they complete your active Duty.

ROYALTY POINTS

  • Increased the preliminary threshold of Holy Defiance (Life Mage) from 50% to 60%.

SPELLS

  • Wind Walk and Stop Time can no longer be obtained.
  • Farsight now costs 1% Power Balance, up from 0%.
  • Alteration spells now cost 1% Power Balance, up from 0%.

USER INTERFACE

  • Added a new context menu option for Consumable items that allows you to discard full stacks of items at once.
  • Significantly reduced the number of battle messages displayed for summoned minions such as Dire Wolves and Fiendlings.
  • The Ritual menu now displays the maximum number of rituals you can conduct at a time.
  • When extracting a core from a creature, the battle message is now much more clear to prevent confusion (such as when extracting from a Gimp Mummy after it has unraveled its bandages).

BUG/CRASH FIXES

  • Fixed a bug that caused screenshots taken using Steam to not upload properly.
  • Fixed a display issue on certain resolutions that caused a black vertical line to sometimes appear in the middle of the screen.
  • Fixed a bug that caused Imbued Nether Orbs to not award a bonus if more than 10 of the same attunement type was used.
  • Fixed a rare crash that could occur as a result of a creauture having < 1 Luck stat.
  • Fixed a bug that caused artifacts to sometimes spawn with a “blank” property even though it was considered to be filled.
  • Fixed a few surface-related crashes that could occur when the game first started.
  • Added a safety check to ensure that enemies can’t spawn outside of the boundaries of a dungeon.
  • Enough potions will now always spawn in the Sorcery Realm to complete the respective Duty.
  • Fixed a bug that caused the Hound’s Tail item to not function properly.
  • Fixed a display issue that caused certain effects to make your creatures’ Speed stat appear to be inflated.
  • Fixed a bug with the arena that sometimes allowed players to be able to walk around on the stage and not fight.
  • Fixed a few crashes that could occur when a player tried to successively redeem multiple invalid gift codes.
  • Fixed a bug with the Shellbust spell that caused it to deal far more damage than intended.
  • Hopefully fixed a rare crash that could occur when picking up enchanted gems from the Gem Temple. We were unable to reproduce the crash, so until we collect more data from players, we can’t be sure this is fixed.