Siralim v2.0.6 has been released.

The update will show up for Humble Bundle customers, Android users, and iOS users whenever it’s approved by the respective companies.

GENERAL

  • Enemies now scale by your creatures’ experience points rather than level.
  • The strength of enemy Nether Creatures now scales based on your character level.
    • They should be much easier at lower levels, and much more difficult at higher levels.
  • You can now hold down the E key (PC/Mac) or A button (Android/iOS) in battle to quickly cycle through battle messages.
  • Updated graphics for more NPCs.
  • Gem Boxes have been recolored to look more consistent with the rest of the game.
  • Changed the name of several Royalty Point bonuses to make it easier to find what you’re looking for.
  • The smooth font is now the default font.

ABILITIES

  • IMPORTANT: Your creatures can now benefit from multiple copies of the same ability. If not, it will now say so in its ability description.
    • Example: Gust Aura gives all your creatures a 15% chance to dodge attacks. If you have two creatures with Gust Aura, the game will now give your creatures a 15% chance to dodge an attack, and if that fails, it will give your creatures another 15% chance to dodge the attack.
    • However, you cannot stack abilities by giving a creature an artifact that grants the same ability as its innate ability.
  • Reworked several abilities. Many received simple numerical tweaks, so only abilities that were reworked are included in these patch notes.
  • Amalgamation: At the start of this creature’s turn, your creatures lose 25% of a random stat and gain 40% of a random stat.
  • Amplify: Name changed to Electroheart. After dying, afflict enemies with Stagger and Stun for 2 turns.
  • Apostle of Water: Now also heals a creature for 20% health when it is attacked by a Life creature.
  • Breath of the Tundra: When this creature dies, enemies are Frozen.
  • Burn It Down: Name changed to Smolder. After attacking, afflict target with Wane.
  • Clemency: After successfully extracting from a target, afflict it with Dying.
  • Cradle to the Grave: Now moves to a random position on the Action Queue on resurrection, rather than always being at the top.
  • Crawl Through Knives: Ability cannot kill creatures anymore. This is a temporary fix to prevent a crash before we overhaul the battle engine in the next update.
  • Darkness Fate: Name changed to Hungering. After this creature attacks, each of your Bats deal damage equal to 20% of their Attack to the same target.
  • Disciple of War: Now also heals a creature for 20% health when it is attacked by a Death creature.
  • Frostfire Embodiment: Your creatures have additional Attack equal to the amount of health they’re missing.
  • Glaive of Balance: Name changed to Heartseeker. When attacking an enemy that is defending or provoking, 50% chance (25% if Nether Creature) to kill it.
  • Icy Tomb: After an enemy defends or provokes, 50% chance to become Frozen.
  • Impenetrable Carapace: Enemies deal damage to this creature as if they have 60% less Attack.
  • Incantation: Creature deals more damage equal to your Power Balance.
  • Intensify: Name changed to Stricken. After attacking, afflict target with Cripple.
  • Intimidation: Your creatures have 10% more Attack, Defense, Luck, Speed, and Maximum Health for each battle won in the current Realm.
  • Mechanical Illusion: After being attacked, afflict enemy with Calm for 3 turns.
  • Misanthropy: Enemies always have Wrath.
  • Nature’s Blessing: Now also grants Mend to all of your creatures.
  • Planar Conversion: Name changed to Enervation. After attacking, afflict target with Sap for 3 turns.
  • Preacher of Stone: Now also heals a creature for 20% health when it is attacked by a Sorcery creature.
  • Prelude to Exctinction: This creature and all your creatures surrounding it always have Multistrike.
  • Proliferation: Name changed to Revulsion. Before attacking, gain 100% Attack for each creature that died since its last turn.
  • Resurrection Code: Now also activates if the creature with this ability is the last creature alive.
  • Sacrimony: When an enemy dies, your creatures gain 30% Attack.
  • Shepherd of Fire: Now also heals a creature for 20% health when it is attacked by a Chaos creature.
  • Sleep Paralysis: Name changed to Bad Dreams. After attacking, afflict target with Sleep. If target already has Sleep, deal 300% more damage to it instead.
  • Styx Cry: Your creatures take only 1 damage from attacks if they’re at 100% health.
  • Undone: Your creatures have additional Defense equal to the amount of health they’re missing.
  • Zealot of the Forest: Now also heals a creature for 20% health when it is attacked by a Nature creature.

BATTLE

  • Enemies in low realm levels (1-6) now spawn with fewer spells, and enemies at realm level 1 spawn with no spells at all.
  • Class weakness bonus damage is now much more significant.
  • Increased the amount of Defense gained when a creature is defending.

BUFFS/DEBUFFS

  • New Debuff, Calm: Creature cannot attack.
  • New Debuff, Cripple: Creature loses 25% Defense each turn.
  • New Debuff, Sap: Creature loses 35% Attack each turn.
  • New Debuff, Wrath: Creature cannot defend or provoke.
  • New Debuff, Wane: Creature loses 15% Maximum Health each turn.
  • Berserk creatures can now die from the damage taken from recoil.

ITEMS

  • Added 6 new legendary crafting materials to correspond with Shapeshifter abilities.
  • Added 5 new rare crafting materials to correspond with the new debuffs.
  • Added 5 new artifact properties to correspond with the new debuffs.

REALMS

  • Significantly increased the amount of Power gained from exchanging a gem with Eyn the Power Dwarf.

USER INTERFACE

  • Battle messages have been revamped.
    • They are now more descriptive and flavorful.
    • They now show the duration of buffs/debuffs.
    • Messages have been added for certain abilities that did not have one before.
  • Ability descriptions now display the number of turns and stacks that a buff/debuff lasts if the duration is not infinite.
  • Clarified several ability descriptions.

BUG/CRASH FIXES

  • Fixed a crash that could occur when enchanting gems that was introduced in the latest patch.
  • Touch controls should now always show properly at the title screen.
  • Traveling merchants will now appear on the map.
  • Fixed lag that could occur while walking around in Realms that was introduced with the most recent update.
  • Fixed a bug that caused the “Shorter Rituals” perk to continue applying to your rituals each time a saved game was loaded.
  • Fixed a lockup that could occur for players who unlocked a new creature tier using a legacy save file.
  • Fixed a crash that could occur when facing an enemy Troll King.
  • Fixed a bug with the Psychopath perk that caused artifacts to apply debuffs even if the artifact didn’t have the right property.
  • Fixed a crash that would occur with the Dryad Raincaller’s “Stormcall” ability.
  • Fixed a bug that caused the buff shrine effect to not grant buffs.
  • Fixed a bug with the “Everything’s Gone” ability that caused some creatures’ abilities to counteract the effect at the start of battle.
  • Fixed a bug with the “Jailbreak” ability that caused it to sometimes give far more benefit than intended.
  • Fixed a bug with the “Garrote” ability that caused it to never activate.
  • Fixed a bug that prevented arena rewards from being displayed.
  • Fixed an inventory display issue with Pills.
  • Fixed a bug with the Sleep debuff that caused abilities and artifact effects that applied Sleep to instantly wake the target creature up.
  • Fixed a bug with the “Lucid Dreams” ability that sometimes allowed affected creatures to wake up.
  • Fixed a crash that occured on iOS devices when the “Restore IAP” option was used.
  • Fixed a graphical display issue on the iPhone 6.