Seeing as how the Skeleton Cannoneer’s ability is to regenerate 50% of MISSING health each turn and the Mutant Rotmongerer’s ability is to regenerate 50% of MAXIMUM health per turn…there seems to be a disparity between the two abilities. Also, seeing how they’re both Death class creatures, it seems like there’s a degree of overlap to the point that the Cannoneer’s ability is just simply inferior by comparison. Shouldn’t the Rotmongerer’s be closer in line, such as a scaling health % increase. I’m not sure to what the scaling would be tied - perhaps the number of dead creatures or perhaps the number of Death-type creatures, etc.
Perhaps I’m going the wrong direction with this, but it just seems like between the two abilities, you would never choose the Cannoneer (beside the base stat difference between the two, but the abilities are the focal point here).