-Combat font, especially for the numbers, is pretty ugly. There are so many cool looking fonts out there, this one is generic looking at best.
-The non combat font looks slightly improved over S2, but still seems pretty generic. Fonts can give games a lot of character, especially RPGs. Why is ours so generic / courier / ariel??
-I dislike the ellipses after every non critical hit. Single digit damage numbers end up looking like a countdown “3… 2… 1…” Keep the exclamation after the criticals though.
-The location of the combat numbers and their color often causes issues as well. I purpose a more intuitive color scheme for damage types. Normal = white, Crits = yellow, 0 damage and dodges can be gray. Overall there is too much text polluting the number pop ups and it causes confusion during turbo mode.
-Music in S3 is 1mil times better than S2 BUT the sound effects are basically the same. A ton of your spell effects have tinny, chimey type of noises that are all pretty similar. Siralim being what it is, sometimes we cast tons of spells or effects in a row while we Turbo Mode through combat. The end result is a game with fantastic music being drowned out by a bunch of chime sound effects on auto repeat. I ended up just turning off the sound effects, but I greatly miss the menu sounds. We can do better here.
-will add more to this tread