So, I played Siralim 1 quite a bit. I just started messing with Siralim 2 when I found out about New Game+. I started over for the movement speed buff and the no gene strength options. I am thinking of running a speed based team. I was thinking something like this:
Waspid Infiltrator: Your Waspids have 20% more Speed for each Waspid fighting on your side. This trait does not stack.
-Boots- Grim Aura: Your creatures’ attacks deal additional damage equal to 20% of their Speed. This trait does not stack.
Waspid Hiveleader: After this creature attacks, your other Waspids attack the same target for 20% normal damage. This trait does not affect other creatures with the same trait.
-Boots- Song of Alacrity: Your creatures’ attacks deal 40% of their damage using Speed instead of Attack.
Waspid Slicer: When your Waspids attack, they afflict the target with Poison and Bleed for 3 turns.
-Boots- Fan of Knives: After an ally attacks, this creature deals damage to the target equal to 20% of its Speed.
Nix Informer: At the start of battle, enemies are afflicted with Silence for 1 turn.
-Boots- War Forged: At the start of battle, your creatures grant each other all their artifacts’ permanent buffs for 3 turns. This trait does not work with the Shell or Invisible buffs.
Raven Batmaster: The potency of your creatures’ spells is now affected by Speed instead of Intelligence.
-Boots- Hell’s Protection: Your creatures take 1% less damage for every 1% of Health they’re missing. This trait does not stack.
Apis Endurer: While this creature is below 50% Health, it does not take damage from attacks.
Righteous Concession: This creature is immune to debuffs, but takes 35% more damage.
Creation Dirge: After this creature is attacked, it decreases the enemy’s Attack, Defense, Intelligence, and Speed by 15%.
-Heavy Shield- Vigilance: This creature intercepts attacks on its allies, but when it does, it takes extra damage equal to 10% of its Maximum Health.
I would go Nature Mage giving my creatures +40% speed with this setup. The three damagers of the team would be getting another +60% speed from the Infiltrator. Song of Alacrity would replace 40% of their attack stat with speed. My creatures would be doing +58% damage based on their speed from Grim Aura and Acrobatics. They would have indirect damage through bleed, poison and fan of knives. The Apis would tank with the Hell’s Protection supporting it. All their artifacts except the tanks would have maxed out speed. The team should go first most of the time which effectively means two turns before the enemy can cast any spells because of the Nix.
EDIT: Added in Nether Creature traits.