I would like to suggest a few things for the Goblet of Giving. Can mix, match change or flat out ignore but I believe it would be helpful to add at least one into the game.
-Until you reach max Perk Points allow the Specialization Requirement to be any Specialization.
-Give us the option to reroll the required Specialization for Resources.
-Allow us to lock in one or more Specializations. The rewards would be like you only had one Specialization unlocked or as many as you selected.
I think it is a great idea to have a reason to try the other Specializations. They are so many types of Specializations that in the future it would be very fun to try them all.
That being said as you know the focus of some Specializations do not work with other Specializations. Changing my entire monster line up and Artifacts when I don’t have my main Specialization dialed in and all my Perks is a bit annoying. Once I have maxed Perks I could accept and even welcome it as another mountain that I need to crush. The current issue I have is my melee focused group having to change to a Gem focused group. I am going from a Necromancer to an Evoker. A night and day difference with the only solution a lot of time and substantial amounts of materials.
I remember the game saying I would get more resources if I had more Specializations opened up. I don’t remember the game telling me it would start to be random every ten levels once I did. That is why this is alpha right? At the very least a more clear picture of what you are in store for if none of the above suggestions work.
Siralim Ultimate is fun and really is head and shoulders better then Siralim 3 and you don’t even have everything in yet. I am looking forward to everything that awaits. Thank you for all the work your doing.