Correct me if I’m wrong, but it seems like when a creature is taunting and intercepting attacks it will calculate damage based on the targeted creature instead of the creature intercepting. For example, you have a stronghold with a ton of HP and defenses, and it is taunting. The enemy targets another weaker creature without much defense, and the stronghold intercepts the attack, but takes a lot more damage than it seems like it should.
Is this how taunt was intended to work, or is it even functioning the way I’m describing? I could just be confused.
It seems awkward to have a nice tank-like creature, like stronghold, but to have its defenses completely bypassed. I’ll abuse this mechanic against enemy strongholds too. Attacking them directly does little damage, but attacking a different creature and having the stronghold intercept results in a lot more damage, making it much easier to kill the stronghold.
Another thing about intercepting attacks. It negates any unique effects that the attacker has. This is another effect that I’m not sure if it’s intended or not. For example, you attack with a servant hunter targeting some creature, but the stronghold intercepts. Now you don’t get the extra effects. (no 35% damage to 2 additional creatures and no bleed effect). Or you attack with a firewound angel, and a creature intercepts, it will never burn.
Is this how taunt is meant to work?