hope the mana burn/drain works better then siralim ( monsters still cast when burned)
Creatures had infinite Mana in Siralim since it was tied to the player character rather than each creature having its own Mana pool.
The reason creatures appear to be able to cast spells even with no Mana in Siralim 2 is because spells that are cast automatically (cast on hit, cast at start of battle, etc) don’t cost any Mana.
In The Negative, each monster has its own Mana pool, and there isn’t a way to use skills automatically - they must be activated manually. Should alleviate a ton of issues