H-how do you even build around him without access to class-changing effects?!
There seems to be a legit need for class-changers, though. Scourge spells, the entire Devil class, Lances and Class-Shields really, really want them. I’m going to start a Kreate a Kreature Korner 2 thread sometime and suggest adding a class-changing family to the game.
Umm… theme-build it is then.
Krampus: You Ruined Christmas - Your guys deal 50% more damage to enemies per enemy who share their class.
Non-optional Artifact - Death Shield: Black Crystal Smith - Unbreakable: Your class-shields prevent 100% damage, rather than 70.
Cinder Devil: Giant’s Destruction - This creature deals 150% damage to Nature creatures. Nature creatures only deal 50% damage to this creature.
Optional Artifact - Life Shield: Sphinx Zealot - Pharaoe’s Mane: Enemy creatures have 5% lower stats for each creature on your team with the same class as another.
Twisted Devil: Angel’s Horror - Same as above, but with Life.
Optional Artifact - Chaos Shield: Sphinx Elder - Pharaoe’s Boon: Your creatures have 10% higher stats for each creature on your side which shares a class with another.
Doom Devil: Devil’s Deciet - Same as above, but with Chaos.
Optional Artifact - Sorcery Shield: Sphinx Avenger - Desert Glory: Your creatures have a 5% chance per creature on your side, which shares a class, to ressurect upon death with 50% health.
Stone Devil: Dragon’s Undoing - Same as above, but with Sorcery.
Optional Artifact - Death Shield: Sphinx Healer - Rejuvenation: Your creatures heal 10% health, at the start of their turn, for each of your creatures that share a class with them.
Skull Devil: Revenant’s Toll - Same as above, but with Death.
Optional Artifact - Nature Shield: Sphinx Ordainer - Blessing of Sands: Your “Sphinx” traits count as if you control two more creatures of the same class.
The shields + Unbreakable combo should keep your guys alive, especially as they’re wearing shields from classes other than their “hate” class. The optional Sphinx traits (hopefully!) keep them all alive and all benefit from your entire team being Chaos class. Turned out better than expected, although it is very, very luck-reliant and won’t preform any round-1 kills.
Plus the Devils look awesome.
Frostfire Efreet - Living Flame: Whenever an enemy creature takes damage from Burn, deal 50% of that damage to the creatures next to it.