The Unaligned Realms: Raiko's Realm Ideas.

Hello, and welcome.

I’ve decided to split up and delete the clunky, huge thread I ran prior, with threads dedicated to the monsters and the Unaligned Realms. This thread is about the latter.

Believe it or not, the Unaligned Realms actually started off as something of a random thought I had, but after that, I started thinking on them seriously, which resulted in what this thread will be filled with. Extra places to explore,though a lot of them will incorporate monsters found in my other thread, just for funsies.

Without further ado, let’s begin.

The first one is my most ambitious realm, and the only Aligned Realm, with a presiding deity, among the lot. Introducing…

THE DOCKS OF FAREWELL

Floor: heavy, if battered wooden docks, supported by thick, wooden beams.
Walls: A waveless, lifeless sea, slightly greyish blue.
Effect: Pouring rain.
Presiding Deity: Cordemis, the Goddess of Mercy.

The Docks of Farewell, are the domain of the Goddess of Mercy, long-abandoned and forgotten, to the point where it was considered a myth. But, as it turns out, the destruction of the deified ruler of Siralim, while it unleashed a vast amount of magic that revealed many new realms, also shed light upon this dreary, rain-covered place, where souls unremembered drift ashore and languish until they can pass on. That’s not to say this place does not have its dangers, as monsters, too, wash up here and the seas themselves teem with threats galore…

NOTABLE REALM OBJECTS
Wooden Gravestone: Similar in look to the ones in Azural’s realm. Pay your respects at these to gain Favor with Cordemis.
Shipwrecks: They look like the shipwrecks from Friden’s realm, but they work more like Imp huts. The crews here are working on these ships to pass on, but they need something extra to help them shove off. Usuaully loose planks, like in Lister’s realm. Give all shipwrecks the parts they need for a nice item cache and a big boost of Favor with Cordemis.
Skull Pile: Like the ones in Erebyss’ realm. Purify the skulls, and the grateful souls once bound to them will bestow a buff.
Lit Campire: Snuff these campfires to get a quick lot of Power.
Crates: Like Tartarith’s ones. These are the regular breakables for this realm.
Whirlpools: Like the quicksand pits in Yseros’ realm, except water-colored. These lead to a miniboss arena, which are usually led by Ravagers.

Normally, I’d end it here, but as this realm isn’t Unaligned…

CORDEMIS, THE GODDESS OF MERCY
Element: Officially none. In gameplay terms, she’d be Death-element.
Bio: Cordemis isn’t a new God. In fact, she’s unbelievably old, coalesced from the prayers of people who were tired of suffering. As such, she delivered to these people, her blessings granting them relief and comfort…or, if all else failed and their lives were forfeit anyway, she granted them a quick, painless end. Over time, however, worship of her dwindled, with people associating her domain with Surathli, and both she and her realm were forgotten, becoming unaccessable…to be revealed anew a great many years later, when the defeat of the ruler of Siralim, unprepared for Godly power and driven mad by ascending to it, unleashed a torrent of magic that brought forth the Unaligned Realms.

Cordemis has a somewhat imposing figure. She’s a tall, female deity, much in the same vein as Surathli and Erebyss, but she stands out in her own way. Her skin is blue, but seen mostly on her upper body, as the white, flowing, slightly-torn, foot-obscuring dress she wears leaves her four arms bare, and exposes a fair bit of her impressive chest. Her face is covered with a slightly torn, white veil, and reveals nothing of her features but a glowing, yellow eye on the right side of her face. On occasion, little droplets of a shining liquid drip away from her veil, as if it’s worn to obscure her tears. The same liquid stains the very bottom part of her dress.

Her four hands are each busy. Two of them are clasped in front of her, as if pleading. Her remaining left hand is lowered at her side, and her remaining right hand holds a misericorde dagger, like this one with a gleaming, pristine blade.

As a person, Cordemis reflects her realm. She’s gentle and very soft-spoken, as well as caring for those who end up washing up on her shores, and very fond of those who call upon her name, but the sound of her voice is a morose one. She approves of acts of mercy, and allowing others to let go of their grief and move past it, and disapproves of pointless cruelty, which is why she dislikes Tartarith.

On the off-chance that Cordemis here is approved as part of the Realm, she ties into a few of the monster-types I suggested in the other thread, though their lore can be rewritten: the Grievers and Vengers are her direct creations, the Ragmen are her most notable remaining followers, and the seas of her realm are full of Ravagers.

And hey, a quick idea for an associated godshop Talisman:

Name: Cordemis’ Innocence
Max. Level: 100
Where: Docks of Farewell Godshop.
Effect: Creatures now gain 1% more Knowledge for every action performed that increases Knowledge gain.
Lv. 100 Effect: All bonuses that result from certain tiers of Knowledge gain are now doubled.

THE CRYSTAL CASTLE

Floor: Zonte’s vaguely-crystalline floors.
Walls: Azural’s ice-crystal walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. This place is a castle wrought entirely out of crystal, commissioned long ago by a magus with more affluence then common sense, to serve as his bastion, from which he could oversee his experiments. The mage and his fellows are long gone now, but the castle endures, and so do the various monsters and other relics they devised or brought in…

NOTABLE REALM OBJECTS
Diamond: Like the ones in Azural’s realm. These big diamonds are a defense mechanism, and produce a battle against a team whose monsters are the same as yours, but their spell-gems and artifacts are vastly diffrent. Triumph in this mirror match to gain a boost in Crystal and an Unaligned token.
Red Crystal: Like the black crystals from Vulcanar’s realm. The usual teleporters…except here, you may be attacked by monsters in transit. One fight can happen per crystal. Clear them all for some nice treasure and an Unaligned Token.
Large Crystal Outcropping: Like the ones from Lister’s realm. You can gather them for a decent boost in Crystal, or fight monsters trying to harvest said crystal for a LARGE boost in Crystal.
Small Crystal Spikes: Like the ones from Azural’s realm, and are little more then Crystal nodes.
Bookcase: Like the ones from Zonte’s realm. They either hold nothing, yield a breeding recipe/knowledge page, or lead to a fight with a team of Grimoires that, when cleared, provide an Unaligned Token.
Experiment Table: Same as the ones in Zonte’s realm, with the same ingredients.
Crate: Like the ones in Tartarith’s realm. These are the regular breakables for this realm.

CUMULO IMPERATOR

Floor: Azural’s snowy floor.
Walls: Surathli’s clouds, but a little greyer.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. This is a truly massive cloud formation, capable of blotting out a whole country if ever it got to one, infested with crackling lightning and hail, only made negotiable courtesy of scattered godly power and the presence of a Teleport Shrine. What manner of unusual treasures can be found here…?

NOTABLE REALM OBJECTS
Angel Statue: Like the ones in Surathli’s realm. They don’t give you realmwide buffs, though…instead, they task you with fighting a team of monsters commonly found in the Azure Dream. Victors are awarded with a Token…Surathli, Azural or Unaligned.
Silver Star: Like the gold stars from Surathli’s realm. These don’t grant wishes, but are what provides realmwide buffs to your party. Maybe they grant a wish of protection in this dangerous place…?
Spheres: The same thing as the ones from Vertraag’s realm.
Black Cloud: Menacing, dark clouds. These can be harvested for a decent amount of Power, or can be surrounded by Storms trying to soak up the lightning, in which case you should bust them good, and gain a LARGE amount of Power in return.
Obelisk: Like the ones from Meraxis’ and Surathli’s realms. These obelisks are lightning conductors that safeguard travellers from rifts from Surathli’s realm. They’re usually attacked by monsters, however, who want to knock them down. Send these vandals packing for an Unaligned Token and a nice boost of Power.
Small Cloud: Like the ones in Surathli’s realm. These are the regular breakables for this realm.

THE HALL OF HEROES

Floor: Tartarith’s dark brick floor.
Walls: Gonfurian’s brick walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. The Hall of Heroes is a place where memories of heroic efforts, and the people who committed them, are enshrined and remembered for all time, and where said memories revel and renact their great feats. Many monsters show up here, too, either for their own heroism or simply to challenge those enshrined here, but where heroes and monsters go, so does treasure…

NOTABLE REALM OBJECTS
Heroic Memory: Basically Gonfurian-like knights, except based on the Siralim 2 sprites. They’ll issue a challenge to all those they speak to, and defeating their team satisfies them enough to provide an Unaligned Token and whatever else they have on hand at the time.
Reveler: Similar to the above, except based on S2’s ‘townspeople’ NPCs. There’s usually a few of these in the realm, aiming to organise a party. Talk to them all to unite their efforts, which yields a VERY nice boost to all resources.
Reflective Pool: Like the blood puddles in Gonfurian’s realm, except water-colored, and they serve basically the same purpose. Defeat a team of monsters vaguely similar to a boss fight, minus the special traits that make the bosses so tough, and gain a Token…Gonfurian, Tartarith or Unaligned.
Suit of Armor: Like the tall suits of armor in Gonfurian’s realm. They’re essentially a combination of fight triggers and artifact fragments, starting up a fight against a party led by a Construct and, when cleared, yielding an artifact piece. There’s usually three of these around, and beating them all nets one a strong artifact.
Chef: Kind of like Bewi, except they’re ACTUALLY GOOD at their job. They set up here, and have a menu that changes with every visit. Pick the dish you want to eat, pay the pittance they ask in resources and enjoy the dish’s realmwide benefit for THIS realm AND the next one. Potentially great for Charm farming.
Glass Orb: Like the ones in Vulcanar’s realm, but white. These are the regular breakables for this realm.

THE PARCHED PALACE

Floor: Gonfurian’s light brick floor.
Walls: Yseros’ sandy canyons.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. Long ago, there used to be a grandiose palace here, but a grave incident in the past has worn it away, allowing sand and such to blow in, as well as monsters, who have learned how to operate the palace’s ancient defenses. Treasure is to be had, but so is danger…

NOTABLE REALM OBJECTS
Small Ruins: Like the ones in Yseros’ realm, but a lot greyer. These ruins have a mystical power about them and confer a realmwide debuff to enemies. Sometimes, though, monsters actively try to bury them, which means you have to defeat them. Doing so yields a realmwide debuff and an Unaligned Token.
Bookshelf and Potion Cabinet: Like the ones from Gonfurian’s realm, and they serve the same purpose.
Black Stain: Like the puddles of blood from Gonfurian’s realm, except an inky black. Horrible material from the void between dimensions that spawns monsters when travellers draw too close. Defeat the monsters, usually led by a Horror or Ragulite with two buffs, and the liquid dissipates, coughing up a random assortment of resources.
Obelisk: Same type as the ones from Meraxis’ and Surathli’s realms. Pillars with written records of the original inhabitants, usually in the process of being vandalized or torn down. Take down the vandals and preserve history to gain an Unaligned Token and a treasure chest’s worth of loot.
Tiny Temple: Like the ones from Meraxis’ realms, and function the same way: they lead to a miniboss area, which is usually led by a Pharaoh or an Entombed.
Small Dustcloud: Like the ones in Surathli’s realm, except dust-colored. These are the regular breakables for this realm.

THE OBSERVATORY

Floor: Zonte’s crystalline, tiled floor, given a more stonelike color.
Walls: Vertraag’s deep space background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. At its barest, the Observatory is a place of magic, where one can observe the stars and divine the secrets of space. It used to be a popular spot for man and monster alike, to work together and divine wisdom from the night sky, but over time, the scholars left when the Observatory became suffused with spatial power. Monsters still roam here, but they’re not here for intellectual pursuits.

NOTABLE REALM OBJECTS
Scholar: NPC’s based on Siralim 2’s diffrent types of Wizard sprites. These are scholars who came to study, but have gotten trapped by the monsters. Speaking to them triggers a battle with the monsters that have them trapped. Take out the trash for a few bundles of resources and an Unaligned Token.
Potions and Potion Cabinets: Like the ones from Zonte’s realm, these provide realmwide buffs for your monsters.
Books and Bookcases: Same as the ones from Zonte’s realm. These contain the notes and star charts of the scholars that studied here, and there’s usually a handful scattered across the realm. Collect them all for a treasure chest’s worth of loot and a Token…Zonte, Vertraag or Unaligned.
Telescope: Like the ones from Zonte’s realm. These are miniboss portals which use graphics from Vertraag’s realm, and the monsters leading these are usually Amaranths, Invaders or Inexorables with an extra trait.
Spheres: Same as the ones from Vertraag’s realm, and they do the same thing.
Glass Orb: Like the ones in Vulcanar’s realm, but grey. These are the regular breakables for this realm.

THE CASTLE IN THE SKY

Floor: Gonfurian’s two-colored brick floors.
Walls: Surathli’s clouds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. This is exactly what it says on the tin: it’s a castle built upon the clouds, likely with the help of sorcery, and possibly during the Unification war, or another such conflict. It’s unknown if people ever lived here, but a lot of monsters sure do seem to live here now, and they guard the Castle’s treasures and knowledge well.

NOTABLE REALM OBJECTS
Gold Star: Like the ones from Surathli’s realm, but the other way around. These stars wish to return to the sky. Safeguard their ascent from a horde of attacking monsters, and be rewarded with some Essence and an Unaligned Token.
Griffon: NPC Griffons, basically. These are powerful warriors who’ve come here to rest, but got split up. Talk to them all to unite them, and they can move on, leaving behind a nice treasure chest’s worth of loot.
Big Chest: Like the ones from Friden’s realm. This chest is locked, and there’s a few NPCs who may have the key. The one who has it will initiate a battle…win against his party, grab the key and pop the chest for a ton of loot, including a guaranteed Token…Surathli, Gonfurian or Unaligned.
Swords: Like the ones from Surathli’s realm. Blades like this are portals that lead to miniboss areas, usually led by an Angel, Hippogriff or Jewelavis.
Dark Cloud: Dark clouds filled with lightning. They’re basically just Power nodes.
Iron Crate: Like the ones in Vertraag’s realm, but white. These are the regular breakables for this realm.

THE MAUSOLEUM

Floor: Regalis’ cobblestone floors.
Walls: Erebyss’ skeleton walls, darkened a little.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. The Mausoleum is a grim place where those forgotten dead over the ages seem to end up, to languish in obscurity and rot away until nothing but lifeless bones remain. Not all of the residents here are dead as dirt, however…in fact, a lot of the monsters here are eager to show they’ve got some fight left in them yet!

NOTABLE REALM OBJECTS
Stationary Monster: NPCs one can talk to. Talking to these monsters triggers a battle with, usually, monsters belonging to the lead monster’s monster type. Defeat them for a treasure chest.
Bone Pile: Like the ones from Erebyss’ realm. These piles of seemingly-ambulatory bones, posessed by the rage of monsters unwilling to pass gently into the night, are also encounters, but with wildly random monsters based on ones the player has unlocked. Give these dead beasts one last fight, and be rewarded with a Token…Regalis, Erebyss or Unaligned.
Tall Candle: Like the ones from Gonfurian’s realm. There’s a few of these dotted around the realm. Light them all to spawn a miniboss portal…or sometimes TWO miniboss portals…usually led by Shamblers or Skelliquids.
Monster Skull: Like the ones from Vulcanar’s realm. Pay your respects for a realmwide debuff inflicted on enemy fighters, a realmwide buff applied to yours…or a miniboss battle that, when won, nets you an Unaligned Token.
Gravestone: Like the ones from Erebyss’ realm. The inhabitants of these graves have lost bones that are dear to them…webbed human skulls like the ones from Regalis’ realm. Return the skulls to the graves, and if you get them all, you’re rewarded with an Unaligned Token.
Chalice: Like the ones in Erebyss’ realm, but copper-colored. These are the regular breakables for this realm.

THE FORSAKEN FORTRESS

Floor: Vulcanar’s hardened magma floor.
Walls: Tartarith’s dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. This particular fortress used to be an outpost used by King Misery’s army during his living days, but has gone mostly unused after he died the first time. The lower reaches of the fort were breached by monsters from the Great Pandemonium, who have started to move in, and they’re slowly bringing their realm in with them. A dangerous undertaking…but the prizes…!

NOTABLE REALM OBJECTS
False God Statue: Like the ones from Vulcanar’s realm. They’re the same false gods that, realizing they’re having no luck under Vulcanar’s watchful gaze, try to ply their trade here. Defeat the monsters called in by these statues to receive a Token…Vulcanar, Tartarith or Unaligned.
Iron Maiden: Like the ones from Tartarith’s realm. They do the same thing, too, occasionally yielding a Core of whatever creature was locked in there. Sometimes, though, the creature managed to survive in there, and rewards its rescuer with a Core and some resources.
Cage: Like the ones from Tartarith’s realm, and they do the same thing.
Volcano: Like the ones from Vulcanar’s realm. Inspecting these yields either a realmwide buff, an Unaligned Token or a battle with visually fiery monsters…Efreets, Prometheans, Pyro Grimoires and the like.
Rock Pile: Like the big rock piles from Regalis’ realm, but with the webs recolored to be more lava-like. Rock outcroppings like these can be mined for Power and Granite, or are home to a bunch of monsters who have to be fought for even more Power and Granite.
Wooden Crate: Like the ones in Tartarith’s realm. These are the regular breakables for this realm.

THE MAGMA LAKE

Floor: Siralim 2’s clear floor tiles, from around the summoning brazier.
Walls: Vulcanar’s hot boiling lava surrounds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. Another in a line of highly dangerous places, the Magma Lake is, essentially, the crater of an active volcano, the floors provided only by scattered power and the presence of a Teleport Shrine. As hard as it may be to believe, monsters DO live in this searing hell, and treasure lurks for the bold to take…!

NOTABLE REALM OBJECTS
Floating Crystal: Like the ones from Vulcanar’s realm, except clear. These are miniboss portals, and they’re usually led by Efreets, Star Lions or Prometheans.
Crystal Outcropping: Like the big rock piles from Vulcanar’s realm, except clear. These outcroppings of the paths one walks on can be dismantled for Crystal, or are BEING dismantled by monsters, and chasing them away yields a BIGGER crop of Crystal.
Meteorite: Similar to the ones from Vertraag’s realm, except a bit bigger. These can be harvested for one of a few things: a burst of Power, a burst of Granite, an Unaligned Token or a Pandemonium Token. Sometimes, it contains a few enemies, and beating them yields TWO of the abovementioned, or two of one of the abovementioned.
Pandemonium Token: Same thing as the ones from Vulcanar’s realm.
Brimstone Bricks: Like the ones from Torun’s realm. These give a supply of Brimstone, or a fight against monsters that yields a BIGGER supply of Brimstone.
Volcanic Powder: Like the Brimstone nodes Vulcanar’s realm. These are the regular breakables for this realm.

This one’s courtesy of a Discord buddy. Here’s to you!

THE GARDEN OF FEAR

Floor: Regalis’ dark stone floors.
Walls: Dark, tall grass.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. Ostensibly, this place just looks like another garden, but explorers have learned not to stray from the beaten path: the tall grass contains dangerous creatures that cut large prey down to size, and reduce a man to easily-devourable kibble in half a minute! Understandably, there’s danger afoot, but there’s also great prizes…

NOTABLE REALM OBJECTS
Red Bulb: Like the ones from Meraxis’ realm. They don’t provide realmwide buffs…in fact, the pollen they scatter summons monsters! Fight them off for a Token inside the bulb…Meraxis, Regalis or Unaligned.
Knight Statue: Like the suits of armor from Gonfurian’s realm. These statues ask questions, Stoyakoff-style. Answer wrong, and you get nothing. Answer right, and you get a treasure chest’s worth of loot.
Large Plants: Like the big jungle plants from Torun’s realm. These give realmwide buffs when inspected.
Totem Pole: Like the ones from Aeolian’s realm, except a bit diffrent. All totems here are erected by monsters, and knocking them down is good…the normal ones just call in the totem’s builders for a fight, after which a treasure chest manifests. Cursed totems call in a Nemesis to fight, and spawn a treasure chest also, in addition to whatever the Nemesis provides.
Large/Small Coccoon: Like the ones from Regalis’ realm. Both are potential fight triggers…small coccoons can yield either a little bit of loot or a battle with monsters. Large coccoons can yield a fair bit of loot, a battle with monsters or a Mimic.
Big Mushroom: Like the ones from Erebyss’ and Meraxis’ realms. These are the regular breakables for this realm.

This one’s courtesy of Discord poster Boogey2003. Thanks a bunch, man!

THE MISTY GLADE

Floor: Surathli’s clouds.
Walls: Torun’s dense jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. The Misty Glade is as advertised…a dense crop of trees where a dense fog creeps along the floor and through the trees. It’s disorienting and difficult to find one’s way around, and the local monsters have adapted in horrid ways to the kinds of camouflage the dense fog offers, but, as with all danger, there’s riches to be had for those prepared to face a battle around every corner…

NOTABLE REALM OBJECTS
Small Temple: Like the ones from Meraxis’ realm, and they do basically the same thing.
Leaf Pile: Like the ones from Torun’s realm. These might SEEM innocuous, but cleaning them up can sometimes yield either an Unaligned Token, or a battle against things like Mites and Burrowbugs, which yields an Unaligned Token and some treasure.
Angry Totem: Like the ones from Torun’s realm. Fake-outs placed by monsters to lure prey within ambushing range. Clean out the riff-raff and be rewarded with loot and a realmwide buff.
Fallen Tree: Like the ones from Aeolian’s realm. Chop these up for Resources, but sometimes, monsters are drawn to the sound. Fight them off for that same bunch of Resources and a Token…Surathli, Torun or Unaligned.
Circle of Stones: Like the ones from Torun’s realm. Inspect them for a chance at a breeding recipe/knowledge page.
Huge Mushroom: Like the ones from Torun’s realm. These are the regular breakables for this realm.

And THIS one’s courtesy of Discord poster [Lithium] Shade. You rock!

THE OASIS

Floor: Meraxis’ dark, tall grass.
Walls: Yseros’ sand.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. The Oasis is just as the name implies: a refreshing batch of greenery in the near-endless desert. As such, a few adventurers and some Pilwiz have tried setting up here, but the going is tough courtesy of the desert’s monsters, who ALSO congregate here to slake their thirst and prey on eachother…

NOTABLE REALM OBJECTS
Tall Tree: Like the ones from Aeolian’s realm. These trees are hotly-contested by extremely powerful monsters. Approaching one means battling a Nemesis-level pack…and defeating them means getting an Unaligned Token, amid whatever other loot said mobs provide.
Small Cactus: Like the ones from Yseros’ realm. These provide either realmwide buffs or realmwide debuffs.
Nomad Tents: Like the ones from Yseros’ and Aeolian’s realms. They’re looking for lumber with which to expand their stuff, so collect fallen trees and bring them to these guys for some nice loot.
Obelisk: Like the ones from Meraxis’ realm. These are waymarkers for locals and monsters alike, and checking one may set up a fight against a group of monsters. There’s usually three or so in the realm, and clearing them all out yields a treasure chest and a Token…Yseros, Meraxis or Unaligned.
Small Ruin: Like the ones from Yseros’ realm. These are miniboss portals, and tend to be led by Yggdrals, Skelliquids or Muckmen.
Rock Pile: Like the ones from Yseros’ realm. These are the regular breakables for this realm.

This one here, meanwhile, was suggested by Discord user badNews. You’ll see me mention him more often, he really had some good ideas.

COLD STORAGE

Floor: Vertraag’s white, rocky floor.
Walls: Tartarith’s dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. Cold Storage is not a physical place one can access, but rather a more metaphysical location, a sort of afterlife for those who died holding grave secrets in their hearts. These secrets are given life in this realm, surrounded by darkness and nurtured by grudges, and manifest into powerful monsters. But, as they say, the truth is out there, and so is treasure…

NOTABLE REALM OBJECTS
Cage: Like the ones from Tartarith’s realm. They contain secrets, and opening the cage summons monsters who’d prefer that the truth not get out there. Defeat them to gain some nice loot, including a guaranteed breeding recipe/bestiary page.
Iron Maiden: Like the ones from Tartarith’s realm, but they don’t act the same. Instead, they’re closer to nomad huts: the iron maidens hold spirits that have lost their flesh. Picking up and bringing flesh to them makes them happy, and gives you a nice boost of resources.
Snowman: Like the ones from Azural’s realm. Snowmen like these are built by monsters who spring out of them to ambush the unwary. Mop them up for an Unaligned Token.
Campfire: Like the ones from Azural’s realm. These provide a realmwide buff, or a fight with monsters coming to quench the heat, whereupon defeating them yields TWO realmwide buffs.
Woman Statue: Like the ones from Friden’s realm. These statues impart knowledge, which means one gets a guaranteed breeding recipe/bestiary page. One might also find monsters trying to tear the statues down, whereupon clearing their asses out yields TWO breeding recipes/bestiary pages from the grateful statue.
Jewel Spikes: Like the Crystal nodes from Azural’s realm. These are the regular breakables for this realm.

THE CITY OF PROGRESS

Floor: Tarmac roads.
Walls: Groups of buildings.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. This is an unusual place, which doesn’t line up with any of the technology seen in Rodia and beyond…in fact, it seems leagues more advanced, to the point where scholars have stated this realm is a look into a time far beyond now, a potential future. As such, people and monsters alike congregate here to explore what the future could bring, but the City of Progress is a dangerous place all the same, and a home for unusual, mechanical monsters…

NOTABLE REALM OBJECTS
Taxi: Teleporters. Sometimes, though, you may get attacked in transit by mobs of angry monsters who have it out for your driver. This can happen once per taxi. Clear all the lines for a nice boost of resources and an Unaligned Token.
Wrecked Car: Cars that have fallen foul of vandals…usually with said vandals still breaking them. Send these criminals packing and be rewarded with a nice boost of resources, mainly Granite.
Staircases: Downward-sloping staircases. These are miniboss portals, and usually led by Breachers or Artifices.
Vending Machine: Basically shopkeepers.
Fire Hydrant: Classical, red fire hydrants. There’s a few of them in here, and they spawn fights against teams of Hounds. Send the bad boys packing to receive a bunch of Resources.
Shiny Coin: These are the regular breakables(or collectables, as it happens) for this realm.

This one was also suggested by a Discord buddy of mine.

THE FOREST OF BONE

Floor: Erebyss’ bone walls, darkened and repurposed as floors.
Walls: Aeolian’s treeline.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. A peculiar forest where innumerable bones litter the ground, which the trees themselves seem to feast on to grow. Death permeates this place, and memories of the past walk and fight as though they were still living creatures. Success here depends on being careful!

NOTABLE REALM OBJECTS
Horned Monster Skull: Like the ones from Vulcanar’s realm. Investigate these for either a nice injection of Brimstone, or pick a fight with the violent memory it manifests for an even nicer injection of Brimstone.
Huge Bone: Again, like the ones from Vulcanar’s realm. Big bones like these, and there’s usually a few around, are inhabited by memories who can’t quite put themselves to rest without a lost item. In this case, the item in question is long-muzzled skulls like the ones from Yseros’ realm. Reunite the skulls and bones for a VERY nice selection of loot and an Unaligned Token.
Webbed Skull: Like the ones from Regalis’ realm. These are miniboss portals, where the lkead monster is usually a Skeleton, a Gashadokuro or a Skelliquid.
Solitary Tree: Like the tall trees from Erebyss’ realm. Ailing trees like this are in special need of resources and usually attacked by memories. Checking one out spawns a few monsters bearing the ‘Raider’ header(same as ‘Invader’ or ‘Guardian’ monsters). Defeat them and bring their remains to the tree to be rewarded with a realmwide buff and a bit of every Resource.
Skull Pile: Like the ones from Erebyss’ realm, and do much the same thing, save that they yield a guaranteed Token…Erebyss, Aeolian or Unaligned.
Buried Ribcage: Like the ones from Erebyss’ realm. These are the regular breakables for this realm.

Here’s one from Skype buddy and forums poster Dianne! You thought he only did monsters or something? :stuck_out_tongue:

THE FLOATING RUINS

Floor: Regalis’ cobblestone floors.
Walls: Surathli’s clouds and blue sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. A set of mysterious ruins built in the clouds, likely by a civilization whose moment of glory came and went a very long time ago. Since then, various flying monsters have moved in, and this place has seen a surprising influx of Demigods…perhaps the ruins are to their liking?

NOTABLE REALM OBJECTS
Amaranth: Essentially just random Amaranth NPCs. Monsters from space, like these, are hot commodities for the local monsters, who desire their spatial power, and are usually being swarmed or about to be when you inspect one. Clear out the scum and send the Amaranth home, and be rewarded with an Unaligned Token.
Dark Cloud: Like the ones from Surathli’s realm. These provide a small boost of Power, or are being harvested by monsters, in which case beating them up yields a bigger boost of Power.
Obelisk: Like the ones from Surathli’s realm. Monuments to the arrogance of the Demigods. Tear them down for either a treasure chest’s worth of loot, or a fight with a teamful of angry Demigods with Berserk and Critical for the same amount of loot and a guaranteed token…Regalis, Surathli or Unaligned.
Angel Statue: Like the small angels from Surathli’s realm. These hold realmwide buffs, but only bestow them upon the worthy. Defeat the team of Angels and Seraphs these send out to earn it.
Remnant Core: Like the various cores found in realm quests, except this one is a faded blue. These are miniboss portals, where the lead monster is always a Demigod with an extra trait.
Silver Apple: Like the ones from Surathli’s realm. These are the regular breakables for this realm.

Discord user badNews is at it again with a new combo.

THE PURE LAND

Floor: Vulcanar’s hardened magma floor, recolored to be less magma-y.
Walls: Yseros’ tall sand walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. This place is aptly named, a land of such arid dryness that water almost seems to not exist there…the purest kind of land imaginable. The monsters here, fittingly, have adapted to overcome the scarcity of water, though this adaptation also made them incredibly fierce!

NOTABLE REALM OBJECTS
Core: Like the realm quest cores, but a golden orange hue. These are, essentially, physical manifestations of the Pure Land’s aridity. Defeat the gaggle of monsters trying to collect them, and then collect them yourself for a VERY handsome boost in Power and one other random resource.
Buried Pyramid: Like the ones from Yseros’ realm. These are treasure caches that provide either a modest boost to two random resources, or a fight with a teamful of Mummies that ends with a modest boost to FOUR random resources.
Obelisk: Like the ones from Meraxis’ realm, given a darker color. These pillars are repositories of the history of this area, chronicled by a very dedicated scholar. Of course, this does mean monsters are trying to deface them. Clean up the trash to get a treasure chest and a guaranteed Token…Vulcanar, Yseros or Unaligned.
Small Temple: Like the ones from Meraxis’ realm, except their glow is yellow. These are miniboss portals, and they’re usually led by a Star Lion with an extra trait.
Large Bone: Like the big bones in Vulcanar’s realm. These work like Imp huts: there’s a few of these bones around, looking to be reunited with their skulls(which also look like the ones from Vulcanar’s realm). Unite all the skulls and bones for a nice boost to all resources and an Unaligned Token.
Rock Pile: Like the ones from Yseros’ realm, except colored to match the floor. These are the regular breakables for this realm.

This one came courtesy of Discord user Macheman7! Good show!

THE DESERTED ISLE

Floor: Friden’ swept sands.
Walls: For inner wals, there’s Torun’s jungle foliage. For OUTER walls, there’s Lister’s blue sea.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim’s power was scattered upon their death. A mysterious island set somewhere in the vast oceans that has recently come under investigation for its abundance of unusual monsters, a great presence of Imps, and the unusual engravings upon slabs found here. Understandably, the aforementioned Imps and unusual monsters make studying the aforementioned engravings difficult to some degree.

NOTABLE REALM OBJECTS
Imp Huts: Same as the ones from Torun’s and Lister’s realm. This time, though, they want jungle fruits. Get them the kinds of fruit they want, and, when you’ve done them all, you get a random Token for every hut you’ve aided…Torun, Lister, Friden or Unaligned.
Angry Totem: Like the ones from Torun’s realm. There’s usually one of these around, and interacting with it spawns a number of Imp-led ‘Protector’ teams. Defeat them all and head back to the totem to fight a team led by a buffed-up Imp Hexer, and defeat HIM to gain a good amount of loot and an Unaligned Token.
Stone Slab: Like the grave markers from Erebyss’ realm. These either provide a breeding recipe/knowledge page, or a fight with Imps, eager to protect the slabs, which yields TWO breeding recipes/knowledge pages.
Black Crystal: Like the ones from Vulcanar’s realm. These are miniboss portals, and are usually led by Obelisks.
Red Bulb: Like the ones from Meraxis’ realm. These bulbs either spread a realmwide debuff or spawn a number of monsters, attracted to the scent the bulb released.
Red Apple: Like the ones from Surathli’s realm, but a healthy red. These are the regular breakables for this realm.