They are DEAD stop hitting them!

Would it be possible to stop the monsters from doing their actions after the last monster has died but has some form of Resurrection?

My current team will go HAM on nothing but air wasting Spell Jem Charges and a lot of time.

Is this something that can be fixed, to hard to code or is it intended down side to a bunch of auto actions?

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When a creature performs an action in battle, all subsequent actions are processed at the same exact time. However, they are displayed to you one at a time to make them easier to read. This makes it seem like you’re attacking a dead creature when you’re actually not.

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While on this subject: was it intentional that a “97% chance to cast twice” trait results in a spell that exhausts all its charges when applied only once? Because this is happening to me a lot. Had to remove those traits.