Time Stop that wears off

Could we try making Time Stop wear off after maybe 4d6 steps or something? Something where you can basically cast it to walk past one monster group that you don’t feel like fighting, but it doesn’t win the entire map for you. I think I’d still use that spell sometimes at 5% power balance cost.

I think Time Stop is going to be removed in the future along with Wind Walk as they just allow you to bypass everything and get the loot for free. Unless you’re meaning this as a “nerf, but don’t delete” suggestion. :stuck_out_tongue:

id like to see it removed just because I think you should have to face the realm to collect the treasures of that level. And lets be honest, it kinda spoils the excitement of going higher and what you may find if you can easily do it with no resistance.