TL;DR powers - engage!
Fire and Earth Salamander: Comebine these two guys with a team of creatures who only wear the Reincarnation spell and you’ve got a Death/Resurrection loop + immunity to single-target attacks.
Thunder Salamander: He’s objectively better than Imp Sacrificer and is honestly one of the more obvious examples of power-creep in the game as of now. The trigger chance for bonus spell-casts is not onlt 25% higher, it also counts all spell-schools rather than just Nature.
Nix Informer: Hammer Lord, Drifting Shade, Whispering Shade, Thunder Storm and Storm Lord (etc) just got a new friend. Just mentioning him as I, personally, still do not approve of creatures that encourage the current 1-2-punch meta.
All of the Bards: Raven Lord Version 2.0
The Elves: I personally really do not like creatures like these. They don’t exist to be used by the player and only serve to be an artificial road-block the same way that a certain Paragon-Who-Needs-To-Die-In-A-Fire does. Losing a fight can be fun, having your back against the way is fun, having a random chance to be forced to /forfeit is not.
Plague Herbalist: Masochist Witch looks worse and worse by the day.
Plague Scholar: I strongly suggest giving this guy a reduction cap as he currently lets you start any battle with 3+ turns of complete immunity to everything, if combined with Tortured Leper.
Gonfurian’s Avatar Trait: Mind Blast, Purgatory, Shield Slam, Humility, Equality, Petrify, Frost Hammer, Invisibility, Timewalk - the list goes on. I dare say that this might just be the single most powerful trait in the game and that it is beyound abusable.
Zonte’s Avatar Trait: I guess it has something which resembles use (very, very niche use) when soloing or when combined with Imp Shaman… if Imp Shaman is willing to tolerate Zontificated spells, that is?
The wiki currently claims that four of the TotG creatures are Nature class (Bard, Centaur, Elf and Plague Doctor) and that there are no new Sorcery creature and Umaro seems to have confirmed that the same is indeed the case in-game. I find this curious, as TotG was meant to boost the roster by 2 creatures per class and I find it especially curious because Bassilisks(!), Salamanders(!), Bards, Elves, Nix’ and Plague Doctor all fit the bill for Sorcery.
My TL;DR powers have failed me! ._.