Trials of the Gods, Blog Post #2: Becoming the Gods

Last time, we revealed that players will be able to challenge the gods to battle. Today, we’ll take a look at the most prominent reward you’ll receive from defeating these gods: the ability to transform one of your Nether Creatures into an avatar of your chosen god!

As I mentioned last time, after you acquire enough “Glimmer” from the god of your choice, you’ll receive a new consumable item that can be used on your Nether Creature. This will turn it into an avatar of that same god. It will retain all the bonuses the original Nether Creature had, but you will no longer be able to use other consumable items from the Nether Goblet on it. But don’t worry - some minor changes are coming to these items to reduce the grind. For example, the Pill of Upgrading will grant 5% benefit instead of 1%.

[hr]

So what are the benefits of becoming an avatar? Firstly, they’ll acquire a new, god-specific trait. These traits are far more powerful than any others you’ll find in the game - many of these will most definitely change the way you approach the game. Let’s take a look at a few examples:

Avatar of Gonfurian - Eraser: Your creatures’ single-target spells now affect all the creatures on the default selected side, but they deal 50% less damage, heal 50% less health, and increase/decrease stats 50% less. This trait only affects spells that are cast manually.

Avatar of Vulcanar - Firelord: At the start of battle, each of your other creatures have a 35% chance to transform into an Ember of Vulcanar. These creatures have access to all the Punch spells, and they deal 100% more damage. When they’re cast manually, they also affect all enemies at once.

Avatar of Erebyss - Avenged Sevenfold: When your creatures are attacked, they cast a Scourge spell on the enemy. The type of Scourge spell is based on the enemy’s class.

[hr]

Avatars also have access to an exclusive “ultimate” spell. Unlike normal creatures, avatars start each battle at 0 mana and have a maximum of 100 mana. When your avatar and other creatures deal damage, take damage, heal each other, resurrect each other, or manually cast spells, your avatar will gain mana. Once your avatar reaches 100 mana, they’ll be able to cast their ultimate spell.

Avatar of Zonte - Unstable Anomaly: Enemies take a large amount of damage for every 25 Mana your creatures have spent in the current battle.

Avatar of Tartarith - Butcher: Enemies take a massive amount of damage. If this damage exceeds 35% of their Maximum Health, they are killed instantly.

Avatar of Surathli - Holy Strike: Target takes a devastating amount of damage, then is afflicted with all debuffs for 1 turn.

[hr]

Lastly, and certainly the least importantly, avatars are able to cast spells at no mana cost.

That’s it for this week! Next week, we’ll take a quick look at spell gem customization, along with all the new spell gem properties that are coming to the game.

How will the old nether demons interact with this system? Just as if they were a normal nether?

Yes, Nether Demons will be treated exactly like Nether Creatures since they no longer really exist aside from having a unique icon in the UI.

Does becoming an Avatar change a creature’s appearance in any way?

I really like the no-mana cost for them :slight_smile:

Yes, forgot to mention that! They’ll look exactly like their respective god.

The part where Avatar transformation finalizes the Nether Creature (so you can no longer make changes to it using Nether Goblet items) is quite interesting.

This whole system seems to encourage players to make a larger number of Nether Creatures than was previously useful.

Final note: Does this mean the current Avatar of Zonte perk is changing?

The only thing that will change with that perk is its name and description to prevent confusion :slight_smile:

Your skill at patching, fixing, adn adding content is quite impressive.

Will they also lose their race, or is it just a cosmetic change? Also, will their overworld sprites look like miniature versions of the gods too, or that just for the main sprite?

@Tchey: Thank you!

@Umaro: They’ll have unique overworld sprites too.

As of right now, their race will become “Avatar”. That could change later in development, though.

When nether creatures are transformed into Avatars will they retain the 3 additional traits that were added with Catalysts?

Yes, they’ll retain everything from when they were a Nether Creature. You won’t lose anything during the process.

What about arcane keys? I fed it 10 already, as I’m sure plenty of others have as well.

Maybe the Mana bonus granted by Arcane Keys could turn into some other bonus as an Avatar?

There are ‘press button to win/S1 calamity style’ team builds for which nothing in the game poses a challenge anymore already, what’s the point of becoming a god if there are no further challenges to face you need to be more powerful for? In theory something like a third type of realm, sigil realm, where every fight would have randomized restrictions, would be very challenging, but implementing that doesn’t seem practical. Basically an endless game is only fun as long as there are challenges to be found in its endlessness I think.

60 new traits are coming. There will likely be something that new enemies may have that will counter the current super builds.

It’s also fun to just try other things. I recently made an all Amaranth team. It’s still in progress and it doesn’t use any instant win builds. They rely on their incredibly high defense to stay alive but I like them because the more defense they have, the more damage they do with spells.

[quote=“Gringar, post:16, topic:2721”]60 new traits are coming. There will likely be something that new enemies may have that will counter the current super builds.

It’s also fun to just try other things. I recently made an all Amaranth team. It’s still in progress and it doesn’t use any instant win builds. They rely on their incredibly high defense to stay alive but I like them because the more defense they have, the more damage they do with spells.[/quote]

I’m a beginner (still working on unlocking nether creatures), what are these super builds?

I could be wrong, but my understanding is that there aren’t all that many “press button to win” builds in the current version of Siralim 2.

My hope is that a small number of traits can be changed in the expansion to eliminate these “press button to win” builds that can take on any challenge.

(Alternatively, as someone else mentioned, Zack could also make a change to the Nether Realms – or perhaps a third type of realm? – that adds additional challenge to make the strongest builds no longer unbeatable)

[quote=“stripedypaper, post:17, topic:2721”]

[quote=“Gringar, post:16, topic:2721”]60 new traits are coming. There will likely be something that new enemies may have that will counter the current super builds.

It’s also fun to just try other things. I recently made an all Amaranth team. It’s still in progress and it doesn’t use any instant win builds. They rely on their incredibly high defense to stay alive but I like them because the more defense they have, the more damage they do with spells.[/quote]

I’m a beginner (still working on unlocking nether creatures), what are these super builds?[/quote]

I think the best part of the game is discovering awesome trait combos so you shouldn’t spoil the fun for yourself

Haven’t found any of these super builds myself. Then again I only play when the mood for some monster catching/training hits me. :slight_smile: