Trials of the Old Gods is now available for opt-in testing!

Our free content expansion patch, Trial of the Gods, is now available for testing on Steam! Thank you for your patience.

This test version is only available for Windows. If you’d like to help out, please make sure to thoroughly read this post.

Things you need to know before testing:

  • Read the patch notes in the next post. There are A LOT of game changes outside of new features.
  • There will be tons of bugs and crashes. If you think this will ultimately spoil the experience for you, you should probably hold off on playing the expansion for now.
  • Your save files will be rendered incompatible with all older versions of Siralim 2 after you patch the game. Keep this detail in mind, especially if you use cross-platform cloud storage.
  • In-app purchases (to unlock skins and increase skin drop rates) are not implemented yet.
  • Patches will be released pretty frequently until Wednesday night, at which point I won’t be around until next Tuesday. That’s why it’s very important to back up your save files, as I can’t guarantee there won’t still be some game-breaking bugs by the time I leave.


Step 1: Make a backup of your save file(s).
Though unlikely, there’s no telling what sort of horrible bugs could ruin your save file. Be sure to make a backup of your save files first.

You can find them in C:\Users\USERNAME\AppData\Local\save, and the files will end with “.ini”. Make a copy of these files and store them in a safe place.

Step 2: Switch to the testing branch on Steam.
In Steam, right-click Siralim 2, go to Properties, then go to the Betas tab.

Switch to the “test - don’t use this!” branch.

The patch should start downloading automatically. If not, you may need to restart Steam.

Step 3: Start testing!
Please do not discuss the expansion content in the Shoutbox or in other parts of the forum, nor on social media platforms such as reddit. Remember that some players don’t want to see any spoilers!

Please report any bugs or crashes on this forum - do not use the normal Support forum for these bug submissions.


After the patch is deemed stable, I’ll roll it out to the other platforms including Mac, Linux, Android, and iOS.

Thank you for your help! I hope you all enjoy the expansion.

VERSION 2.0.0:

  • New upgrade: Gate of the Gods. Craft keys and take them to the Gate of the Gods to challenge any of the 15 gods to battle. Defeat them, and you may earn the right to transform your Nether Creatures into powerful Avatars of the Gods, each with a unique trait and ultimate spell.
  • New upgrade: Arcane Refinery. Now you can add new properties to your Spell Gems, or remove the ones you don’t want! Adding a new property to a gem requires a new type of crafting material.
  • New upgrade: Fortune Teller. Elize, a restless soul who inhabits a mystical orb, will provide you with long-term tasks to complete in exchange for spell gem crafting components. Elize will completely change the way you play the game!
  • 60 new creatures have been added to the game. These creatures belong to all-new races, including Vulpes, Basilisks, Abominations, Plague Doctors, Salamanders, and more! These creatures can only be found in Nether Realms, and you can extract a core from any of them. One new creature is a secret. You probably won’t ever find it.
  • Added 60 new materials, 60 new cards, and 10 new Sigil races to correspond with the 60 new creatures.
  • 100 new spells have been added to the game (for a total of 300+ spells!), along with 13 new spell properties (for a total of 23 spell properties!).
  • Players can now find Fleshwarper Coins which can be spent on creature skins using the new Transmogrification Pedestal in Siralim. These skins can be applied to your creatures to permanently change their appearance to something entirely unique. Optionally, you can purchase all of these skins at once for $9.99 USD, but this is certainly not required. You can also purchase a different upgrade for $4.99 USD that simply increases the drop rate of Fleshwarper Coins, just in case you enjoy the loot hunt!
  • Added 89 new achievements.
  • Added 15 new, secret wardrobe costumes.
  • Added 18 new accolades to the Accolades interface.
  • The library has been updated to include information about all of these new systems, and other parts of the library have been modified to be more accurate with the rest of these patch notes.


  • Creatures can now only equip one of each spell at a time. For example, a creature cannot equip two Holy Smite gems.
  • Each creature can now only attack or cast up to a maximum of 10 times per turn.
  • Artifact Realms now consist of 20 realms, down from 100. Each realm now grants +5% quality, up from 1%.
  • Artifact Realms no longer grant Realm Quests. Artifact Realms were always meant to be completed much more quickly than standard realms, and these quests inhibited that goal.
  • Pills of Upgrading now grant +5% benefit, up from +1%.
  • Pills of Upgrading can now take a Nether Creature’s aura up to a maximum potency of 100%, down from 300%. This change is not retroactive.
  • Keys of the Arcane can no longer be crafted and are now unobtainable, as they’re mostly obsolete with the introduction of the avatars of gods.
  • When a spell is cast by a creature automatically (such as from the ‘cast on hit’ property), it is now less potent (deals less damage/healing/stat manipulation) than if the spell was cast manually.
  • Creatures can no longer cast spells automatically (such as from the ‘cast on hit’ property) while they’re silenced.
  • The ‘Anomaly’ trait has been reworked: When an enemy takes damage, all other enemies’ Health is reduced by the same amount. In addition, enemies take 90% less damage.
  • The ‘Smack Around’ trait can no longer activate on attacks made by the creature with this trait - only its allies.
  • Creatures that are already defending or provoking can no longer perform this same action again multiple times in the same turn. Most players won’t ever notice this change, but it should prevent several infinite loops from occurring in battle.
  • Portal Keys now also cost 1x Friden’s Scimitar.
  • Reverted a change made in a prior patch that prevented Sigils from dropping if you have more than 100 in your inventory. The recently-introduced “Carelessness” punishments handle this for you instead.
  • Traits, spells, punishments, and other effects that grant your creatures an extra trait can no longer grant the ‘Self-Awareness’ trait, nor can they transform into Iron Golems. This will prevent players from accidentally transforming their creatures into different ones permanently.
  • Slightly increased the amount of favor-related objects that can spawn Where the Dead Ships Dwell.
  • Increased the amount of favor granted by doubloons Where the Dead Ships Dwell from 50 to 60.
  • Reworded the ‘Embodiment’ perk description to prevent confusion from the new Avatars of the Gods system.
  • Optimized the item set interface to prevent FPS drops.
  • Fixed bugs with the ‘Equality’ and ‘Humility’ spells that caused them to be much more powerful than intended when used multiple times in a row.
  • Fixed a bug with the ‘Deep Inhalation’ trait that caused the wrong creature to cast the spell.
  • Fixed a bug with touch controls that could cause buttons to think they were pressed twice in a row with only one tap.
  • Fixed a bug with the ‘Death Pact’ perk that prevented certain on-death effects from occuring with it.
  • Fixed a bug that allowed two different ‘Quivering Scorpion’ materials to drop.
  • Fixed a bug that could sometimes allow an offspring’s Gene Strength to be lower than that of the parents.
  • Fixed a bug that caused the ‘Dark Dance’ trait to make a certain story boss fight unwinnable.
  • Fixed two duplicate breeding combinations for the ‘Colossal Giant’ creature.
  • Fixed a bug that allowed on-heal effects to activate even if players didn’t have the ‘Overheal’ perk.
  • Fixed a bug with the ‘Arachnophobia’ trait that prevented it from working correctly.
  • Fixed a bug that caused the ‘Butterfly Touch’ trait to deal too much damage.
  • Fixed a bug with certain effects such as the ‘Infernal Charge’ spell that caused them to do less damage than intended.
  • Fixed a bug that caused the ‘Braze’ trait to not work.
  • Fixed a bug with the ‘Disposability’ trait that caused it to also force debuffs to persist through death.
  • Fixed a bug with the ‘Ime Rune’ that prevented it from working.
  • Several crash fixes.

Trials of the Gods will be released tomorrow on all platforms, along with cosmetic in-app purchases. A massive thanks to everyone who helped test this patch and reported bugs, crashes, and other feedback! This board will be locked from now on.