Yes, it’s me again. With two ideas I had while at work one day, both dealing with Sigils. They’re NPCs…as always, it’s up to Zack if he does anything with it, and, as always, the disclaimer(values shown may change at the dev’s discretion) is in effect. In addition, IF Zack does something with it, I’d be happy to write dialogue for both NPCs. Anyways, here goes.
SLEYT THE DISSOLVER
“Oi, glad to see ya, mate! What can ol’ Sleyt do fer ya today?”
The first is the least involved, Sleyt the Dissolver. An NPC who can appear in realms once you’ve gained the ability to access Itherian Realms. Chat him up and he’ll move to your castle, standing opposite Ryzina, the Sigil Shaper. The service Sleyt provides is simple: he allows for the removal of certain traits from Sigils, or the ability to just straight-up dissolve Sigils for Power, which can then be used on other Sigils.
Appearance-wise, he’s a robed fellow, like the Noble Man skin, except he has brownish hair and he has large, woodlike shoulder panels, attached to which is a ‘tendrils’ cloak that envelops him on all sides but the front, which, from behind, makes him look like a large scrub brush.
“Ah, 'tis such a fortune to meet you once more. Please, peruse my wares…I do adore the trinkets, but I can only carry so many…”
A more ambitious one, featuring a new monster added to an existing family!
His full name is Surhat Thraus Rushta al-Midahs, and he’s an NPC that can appear in normal realms once one can access Iherian Realms. At his core, he’s a salesman who sells Sigils with only a single property, but he has a bit of a plotline to him.
He happens to be a travelling magus, searching for a place called the Forbidden Chamber. He’s been having strange dreams about it, and, as a scholar, is inclined to seek it out. Every meeting reveals more about Surhat himself, as well as the Chamber…until the sixth time, where the spot where Surhat would be is occupied by a portal, styled like Vertraag’s miniboss portals, except yellow.
This portal leads to the Forbidden Chamber, a dark, dusty ruin of a boss room with ancient books with yellow hardback covers scattered all over, the occasional tattered, yellow rug on the floor, a few yellow banners adorning the top wall and empty bookcases lining wherever the banners aren’t. The boss in question is the Pyrite King(see below), a named Occult Grimoire(also see below), leading a team of other, random Grimoires, including ones the player may not have seen yet. Defeating the Pyrite King causes the ancient evil suffusing this otherwise-ordinary tome to be absorbed by the Nether Orb, and the treasure chests to become accessable.
Surhat awaits near the exit, where he thanks you for saving him, and reveals more about himself and hands over a talisman, the Gilded Rotten Heart(also see below). From then on, he moves to Castle Nex, where he plies his trade. He still shows up in realms on occasion, though, where his prices are a little cheaper. In addition, the Pyrite King can be refought at the Nether Crucible.
Appearance-wise, Surhat stands out. He’s a robed, hooded mage whose robe is yellow, and whose hood does not reveal any glowing eyes. He accents his robes, though, with a silver chestplate with pauldrons, the chestplate inset with a round, red gem. Also on his head is a silver crown, like the sort some Wights wear.
And for the 'see below’s…
Name: Occult Grimoire
Trait: Ruinous Knowledge(Book of the Occultist)
Effect: When your Grimoires cast spells, they cast said spells as if they had 200% more INT, but take damage equal to 10% of their current HP in the process.
Appearance: A Grimoire with a bright yellow cover with black trim, and darkened pages, like parchment. The face upon the cover is similar to the well-known Scream face, with sad eyes and an open, downturned mouth, expressing woe.
Note: Can be extracted from when encountered in the Forbidden Chamber.
And the boss:
Name: The Pyrite King
Trait: Ancient Grudges(Fool’s Gold)
Effect: When an allied Grimoire dies, this monster casts one of its damaging spells, with no cost, as if it had 300% more INT.
And the talisman!
Name: Gilded Rotten Heart
Max. Level: 100
Effect: Grants a 0.50% chance of the Forbidden Chamber’s portal appearing in realms, though the boss leading it is a normal Occult Grimoire.
Super Effect: The chests in the Forbidden Chamber now provide more loot.
And another talisman, based on ideas suggested by forums poster Persona Non Grata(who is definitely grata in MY book!)
Name: Al-Midahs Signet Ring
Max. Level: 100
Where: Rare Forbidden Chamber loot.
Effect: Increases the odds of Surhat appearing in a realm by 0.50%.
Super Effect: Surhat now has a low chance of selling random Tomes, though they are appropriately expensive.
So, whatcha think?