Hm, i’m not really looking at an “anti casters” team, but an “anti-magic” one. I mean, some kind of brutal force, muscles… Might over Magic… Like the Stronghold’s barbarians in Heroes of Might and Magic games. Some magics, but mostly muscles punchers and bones crunchers.
I’m trying a team with this :
Life - Planetary Amaranth, the team has +25% defense. Passive buffer, and support caster.
Nature - Troll King, at its turn, enemies take damage 10% of their current Max Health. Passive damage dealer and big guy.
Chaos - Wicked Carver, deals 30 to 300% of normal damage. A killer, he can deal a great amount of damage and often kills in 1 turn.
Nature - Brownie Mauler, deal 50% of its damage to adjancente targets. Nice line crusher.
Chaos - Chaos Guard, my team takes 50% less damage. Passive buffer, and big guy.
Nature - Spitting Arachnalisk, poison enemies after getting hit. I like Poison, and it affects all enemies.
Mostly i change a creature every 3-4 realms to try something else. I don’t know nothing about the “metagame” yet, so i just try and retry…
Also my mage is Chaos but i don’t like it much, i took it randomly, and i don’t want to reroll now. Level 31, about 14 hours ingame, realm 19 (didn’t kill the shade boss yet).