- Woe seems to be underperforming by a large margin; as an example, sudden death will do 250-600 damage of my wight’s 1.2k health as damage (which represents the 25% current damage calculations from sudden death), but woe (which is supposed to be 40% maximum hp of the 1.2k) will do 60-300 on the same monsters. Unsure if this is a bug, but at the very least, the numbers don’t seem to add up.
Also ran this with trait that splits damage amongst all monsters but reduces it by 80% each; woe damage will do 0-25 due to that.
Also, as a potentially separate issue, enemies will still split damage amongst the dead, resulting in 80% less damage against 1 monster left. Not sure if intended; pretty sure it is, but just figured i’d bring it up.