Wolpertinger Animations [Bug]

ver 0.10

Sometimes when Wolpertinger casts a large number of spells, the animations are cast on an entirely different creature (sometimes even on own creatures). The damage/effects still apply to the proper creature.

I can provide the save if needed.


I caught this one in the act!
Grabbing screenshots is difficult when things are moving…

Wolper is casting Morph: Sorcery. The animation plays on all the enemies, but Wolper is the one that (properly) changes to Sorcery.