Wolpertingers are fun, but they cast many useless spells, or spells that outright hurt you.
Every school except Sorcery has a spell that will cause negative effects. Death and Chaos are outright unusable because they can get you killed.
Sorcery has a few that cause essentially no effects.
Perhaps limit what spells the Wolpertingers can cast?
In brief, here are a few examples:
Haste/Rabid Dementia when attacking (will not result in an extra turn for the caster)
Counterspell (rarely does any meaningful damage)
Anger (when cast twice)
Flamestrike (unless enemies are burning)
Death Siphon (I haven’t seen this one, so unsure if they can cast it)
Sudden Death (I haven’t seen this one, so unsure if they can cast it)
I’m sure there’s others. I get it’s supposed to be somewhat random, but when there are spells that actually hurt your team, it makes using certain classes of Wolper a no-go.
Maybe limit their spell selection to 10-12 spells for each school.
It might cut down on the odd slowdown that happens when Wolpers have things like Multistrike/Multicast.
2-4 damage spells
2-4 healing spells
2-4 buff spells
2-4 enemy debuff spells